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Houndoom possible to catch yet? Willing to trade

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Klonoalunar

Bug Catcher
Hi, i just wanted to know, Is houndour possible to catch? and is there any chance i can trade someone for it? i need it to be about lvl 15-20. If you do, Post which pokemon you want and the levels of them!!
 

DubBass900

Bug Catcher
if you can wait an hour or 2 i can get you a houndour with the Flash Fire ability
what pokemon are you willing to trade? (i'm assuming this is regular pokemon game and not pokemon3D)
 

Darkfire

Administrator
Administrator
P3D Developer
No I think he meant pokemon 3d (but i'm just guessing here)
Code:
{"Pokemon"[228]}{"Experience"[0]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"NickName"[]}{"Level"[1]}{"OT"[14364]}{"Ability"[65]}{"Status"[]}{"Nature"[3]}{"CatchLocation"[at New Bark Town]}{"CatchTrainer"[Ben]}{"CatchBall"[5]}{"CatchMethod"[As a gift from DarkFire006]}{"Friendship"[0]}{"isShiny"[0]}{"Attack1"[43,30,30]}{"Attack2"[52,25,25]}{"Attack3"[]}{"Attack4"[]}{"Stats"[12,12,6,5,5,6,6]}{"FPs"[0,252,0,0,6,252]}{"DVs"[31,31,31,31,31,31]}{"AdditionalData"[]}
if you enter the following code into
pokemon/save/<save name>/party.dat
you will get a lvl 1 houndour to train:
 

dakolson

Pokémon Ranger
No I think he meant pokemon 3d (but i'm just guessing here)
Code:
{"Pokemon"[228]}{"Experience"[0]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"NickName"[]}{"Level"[1]}{"OT"[14364]}{"Ability"[65]}{"Status"[]}{"Nature"[3]}{"CatchLocation"[at New Bark Town]}{"CatchTrainer"[Ben]}{"CatchBall"[5]}{"CatchMethod"[As a gift from DarkFire006]}{"Friendship"[0]}{"isShiny"[0]}{"Attack1"[43,30,30]}{"Attack2"[52,25,25]}{"Attack3"[]}{"Attack4"[]}{"Stats"[12,12,6,5,5,6,6]}{"FPs"[0,252,0,0,6,252]}{"DVs"[31,31,31,31,31,31]}{"AdditionalData"[]}
if you enter the following code into
pokemon/save/<save name>/party.dat
you will get a lvl 1 houndour to train:
Can I use that code for ANY Pokemon?
 

Darkfire

Administrator
Administrator
P3D Developer
you will need to redo the number and the stats and attacks(and later abilities)
 

Davey

Champion
I just place it in a zone where I can then go and catch it. Makes it feel less like cheating if you set the catch rate lower and make it spawn rarer than other Pokemon in the area. I did it with Machop in Union Cave by editing the Union Cave file:
Code:
{0|66|10|-1|5,6}
The file location is Pokemon/maps/poke/ - mine was unioncave.poke but you can edit each location in here. Just open the file with Notepad (I use Notepad++, but plain old MS Notepad should be fine).

Add that line in Code tags above at the end of the file.

There are tutorials on the forum how to do it. The breakdown is:
{catch type|pokemon id|%|time|level range}
So for Machop above, 0 is to encounter normally (there are no other methods of random encounters yet). 66 is Machop's National Pokedex ID. He has quite a low chance of showing up (10%). The -1 means he can be caught during any time of day, and his level range is 5 to 6.
 

Darkfire

Administrator
Administrator
P3D Developer
I just asked nillz about that
Apparently the appearence is not directly a %
the game selects a pokemon(at random) from those available on that route and that time
then chooses a number 1-100
If the number is lower than the appearance rate it faces it
If not it chooses a new pokemon and repeats

so scenario:
You are in union cave during "Day"(and have added Machop)
You find a wild pokemon
the game will randomly select one of the 8 pokemon available during Day in Union cave(lets say Machop)
then it chooses a random number(52)
it then compares it to the number of the third section of the code
{0|66|10|-1|5,6}
If it is less you would fight but since it is not it will now choose a new pokemon at random and repeat
 

Davey

Champion
So it has an indirect basis of rarity. In that, the lower that number is, the more overlooked it will be. So you could have horribly rare Pokemon with a '1'. I wonder if the integer has to be a full integer, or if it can be a decimal integer. i.e. having a Pokemon like Machop 'super rare'; {0|66|0.25|-1|5,6}

I was thinking about this in another method. Because what I would do, to add an element of shock to certain zones, is have a 'weird' encounter. Like in the Anime, you had certain Pokemon that were different in a flock. My example would be having a wild encounter Boss Pokemon that was a giant version of a normal Pokemon and maybe supremely higher level than anything else in that zone (example level 70 or 80). But a horribly low rarity so that the chances of the encounter were stupidly low, but it adds a buzz of excitement to an area.

The problem is, scales and Pokemon names are tied in with their own Pokemon data, therefore to accomplish this, you would (effectively) need to create a whole new Pokemon under a new ID. I presume you can make it uncatchable if you set Catch rate to zero?
 

Darkfire

Administrator
Administrator
P3D Developer
I was considering doing that for my mod(not making them uncatchable) by putting 1 or 2 high leveled Pokemon in a route)
Instead I just put in some pokemon at 1 rarity(actually ran into one early in route 32)
 

Davey

Champion
I love how moddable this game is. One or two of my friends who did play Pokemon back in the days of Game Boy, they don't seem to keen on it for some reason. I, however, love this game. Was never a fan of Minecraft, but the engine, for some reason, it just works really well in this game.

Kudos to nilllzz for making this possible and taking the step to get it out there. I'm only worried that Nintendo doesn't come sniffing along.
 
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