Came up with this real quick and tested it. Let me know what ya think.
Put this at the same location as the stair (It does not prevent players from going up them)
-------------And Anywhere yall see fit for the text.---------------
---------------------------------------------------------------------
It's not actually fixing the problem, but it forces the player out of the stairs to just try again and prevents them from getting stuck. I tested it out in the open and it does what I intended, however I could not get the stair glitch to work to see if it would work while inside the stairs. I cant think of any reason it wouldn't though.
Put this at the same location as the stair (It does not prevent players from going up them)
Code:
{"Entity"{ENT[{"EntityID"{str[ScriptBlock]}}{"Position"{sngArr[STAIR LOCATION]}}{"TexturePath"{str
[CENTER]}}{"Textures"{recArr[[0,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[ANYFOLDER\STAIRGLITCH]}}{"Rotation"{int[0]}}]}}
Code:
version=2
:if:<register.registered(STAIRGLITCH)>=False
@Player.Turn(2)
@Player.Move(1)
@Player.Turn(2)
@Text.show(Stair glitch. We know!)
:endif
:end
It's not actually fixing the problem, but it forces the player out of the stairs to just try again and prevents them from getting stuck. I tested it out in the open and it does what I intended, however I could not get the stair glitch to work to see if it would work while inside the stairs. I cant think of any reason it wouldn't though.
Last edited: