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Map Editor Dead?

CodeKnight

Trainer
First of all, I'm sorry if this is the wrong forum for this, but it seemed most fitting.
I know the Pokeditor program to modify map files, but it seems to be very buggy and possibly even outdated. Are there any plans for a new version, or even a new tool entirely in the future?
I've been messing around with rom hacking for a few years now, and the opportunity to map a new world in 3D where my friends and I can play together in real-time sounds like the best thing ever, so I'm excited to figure out a way I can manage it. (The map.dat files are not very beginner friendly, and I've tried and failed at modifying them several times already. And yes, I've read the wiki.)
 
J

jianmingyong

Guest
If you need help in mapping, I can help out.
Poké Editor is dead...
 

Miragics

Dragon Tamer
First of all, I'm sorry if this is the wrong forum for this, but it seemed most fitting.
I know the Pokeditor program to modify map files, but it seems to be very buggy and possibly even outdated. Are there any plans for a new version, or even a new tool entirely in the future?
I've been messing around with rom hacking for a few years now, and the opportunity to map a new world in 3D where my friends and I can play together in real-time sounds like the best thing ever, so I'm excited to figure out a way I can manage it. (The map.dat files are not very beginner friendly, and I've tried and failed at modifying them several times already. And yes, I've read the wiki.)
At first, I've failed at map editing as well. Copy the first lines of an existing map and paste it into a new one(your own). Then in the game{gamemode] you can warp there simply by using @player.warp(foldername\....\mapname.dat) or even use coordinates. Then look for similiar things you want to have in already existing maps. Copy those lines and modifiy them. You can save the map.dat and then press R in P3D, so the map will update and you see your new tiles or mistakes. That's the way I figured out how it works and that's still my method. With this way I can exactly go to the coordinates I want and put them into the correct line. I hope it helps you a bit. :)
 

Darkfire

Administrator
Administrator
P3D Developer
At first, I've failed at map editing as well. Copy the first lines of an existing map and paste it into a new one(your own). Then in the game{gamemode] you can warp there simply by using @player.warp(foldername\....\mapname.dat) or even use coordinates. Then look for similiar things you want to have in already existing maps. Copy those lines and modifiy them. You can save the map.dat and then press R in P3D, so the map will update and you see your new tiles or mistakes. That's the way I figured out how it works and that's still my method. With this way I can exactly go to the coordinates I want and put them into the correct line. I hope it helps you a bit. :)
Basically that is exactly how me and nilllzz do it too :p
Copy pasta is your friend ;)(remember to use a gamemode when editing since if you edit the main files you cant use an online save....)
 

CodeKnight

Trainer
Oh wow! I had no idea about the map refresh thing! That's exactly what I needed! Thanks a bunch! :D
But I'm pressing R and it's not refreshing. If I exit and reload my save, the map is updated, but the R refresh doesn't seem to work for me. Do I need to use some sort of debug mode or something?
 
J

jianmingyong

Guest
I think you need to activate sandbox mode in your save file inside pokemon folder => Player Name => player.dat
 

CodeKnight

Trainer
Ah hah! Got it. I was hitting Continue instead of loading the actual save file.
Works now. Thanks a bunch! :)
 

Miragics

Dragon Tamer
Yes, I forgot to say that, I'm using sandbox mode aswell, and pressing are just works. But like jianmingyong said; @level.reload would work aswell
 
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