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Pokedex. Habitat-dex crash

Alziel

Trainer
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!

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Game information:

Pokémon 3D Indev version: 0.46.1
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (40903)
Playing on Servers: FALSE
Game Environment: PokedexScreen
Actionscript: No script running
File Validation: True

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System specifications:

Operating system: Microsoft Windows 7 Домашняя базовая [6.1.7601.65536]
System time: 27.03.2014 20:08:41
System language: Russian (Russia)(RUS) / Loaded game language: en
Decimal separator: ,

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Graphics Card information:

[CardName(s): "AMD Radeon HD 6750M ; AMD Radeon(TM) HD 6480G "]
[CardRAM(s) : "1073741824; 536870912"]

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Error information:

Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "C:\Users\Admin2\Desktop\Пяткокусака Морковкин\Pokemon\maps\poke\dragonden.poke"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "PokedexScreen.vb"]
[Relative Path: "False"]
Source: 2.5DHero

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Error solution:
(The provided solution might not work for your problem)

Error ID: 302
Error Type: Forced Crash
Error Description: The game detected edited or missing files.
Error Solution: For online play, ensure that you are running the unmodded version of Pokémon3D. You can enable Content Packs.

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CallStack:

at _2._5DHero.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
at _2._5DHero.PokedexScreen.Habitat..ctor(String file)
at _2._5DHero.PokedexHabitatScreen..ctor(Screen currentScreen)
at _2._5DHero.PokedexSelectScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

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nilllzz

Original Developer
Administrator
P3D Developer
Yeah, its a leftover from an older version of the game.
If you delete the file noted in the crashlog ("C:\Users\Admin2\Desktop\Пяткокусака Морковкин\Pokemon\maps\poke\dragonden.poke" for this instance) the game should run fine. There might be more files like this, so when you delete all of them when the game crashes (or just reinstall the entire game), it should work.
 
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