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Crash [Indev 0.46] Crash in the Safari Zone's Abyss.

Character_is_Name

Pokémon Ranger
When I was in the Abyss, game crashed!
Code:
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!

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Game information:

Pokémon 3D Indev version: 0.46
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (123550)
Playing on Servers: FALSE
Game Environment: BattleScreenV2
Actionscript: No script running
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Maximum  [6.1.7601.65536]
System time: 24.03.2014 1:08:30
System language: Russian (Russia)(RUS) / Loaded game language: en
Decimal separator: ,

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "AMD Radeon HD 5700 Series"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 4
Error Type: Assets
Error Description: The game was unable to process a texture file.
Error Solution: Code composed by Microsoft caused this issue. This might be caused by an invalid file in a ContentPack. Try to update your Graphics Card drivers.

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CallStack:

  at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
  at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
  at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
  at _2._5DHero.OwnPlayer.ChangeTexture()
  at _2._5DHero.OwnPlayer.Move()
  at _2._5DHero.OwnPlayer.UpdateEntity()
  at _2._5DHero.Level.UpdateEntities()
  at _2._5DHero.Level.Update()
  at _2._5DHero.BV2.BattleScreenV2.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
Last edited:

Darkfire

Administrator
Administrator
P3D Developer
are you using a custom sprite?
From what I can tell there is an issue with how the texture loads
If you ignore the Microsoft stuff(since if there is a problem there we are epic screwed.....)then the last call made was to get the texture for your sprite as it moved....
This could be an issue with just your sprite OR it might be an issue overall?

Code:
  at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
  at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
  at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
  at _2._5DHero.OwnPlayer.ChangeTexture()
  at _2._5DHero.OwnPlayer.Move()
  at _2._5DHero.OwnPlayer.UpdateEntity()
  at _2._5DHero.Level.UpdateEntities()
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
I recently traveled through the Abyss without a problem. I cannot seem to replicate this bug.
 

nilllzz

Original Developer
Administrator
P3D Developer
I recently traveled through the Abyss without a problem. I cannot seem to replicate this bug.
The error description pretty much tells you that it has nothing to do with the map at all. It's an issue with the computer's hardware.
 
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