• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Crash when saving

Legend_Blade

Trainer
I've been playing since the 0.45 version without any problems aswell as the 0.45.1 version. When i updated the game to version 0.46 somehow i can't save the game anymore and pokemon3D crashes. I added the crash data for more info. I hope you guys can figgure it out, because i'm crying for the lack of pokemon3D lol
- Legend Blade
 

Attachments

Tornado9797

Content Developer
P3D Developer
Global Moderator
I've been playing since the 0.45 version without any problems aswell as the 0.45.1 version. When i updated the game to version 0.46 somehow i can't save the game anymore and pokemon3D crashes. I added the crash data for more info. I hope you guys can figgure it out, because i'm crying for the lack of pokemon3D lol
- Legend Blade
Next time, please do the following when reporting a crash:
1. Place the bug thread in the general Bugs forum (as opposed to the Server and Launcher bugs subforum like now).
2. Place a crash tag in your title instead of Not Confirmed.
3. Please place a version number in your thread title (even if you mention the version in the thread).
4. Please copy-paste the contents of the crash log in a Code Module, as shown here:
Code:
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.46
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (200866)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: SaveScreen
Actionscript: No script running
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Professional  [6.1.7601.65536]
System time: 20-3-2014 22:59:31
System language: Dutch (Netherlands)(NLD) / Loaded game language: en
Decimal separator: ,

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "Intel(R) HD Graphics Family"]
[CardRAM(s) : "1357473792"]

---------------------------------------------------------------------------------

Error information:

Message: Kan bestand of assembly System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a of een van de afhankelijkheden hiervan niet laden. Het systeem kan het opgegeven bestand niet vinden.
InnerException: NOTHING
BaseException: Kan bestand of assembly System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a of een van de afhankelijkheden hiervan niet laden. Het systeem kan het opgegeven bestand niet vinden.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 100
Error Type: GameJolt
Error Description: The was unable to connect to a GameJolt server because you tried to send a command without being logged in to GameJolt.
Error Solution: This happend because you got logged out from GameJolt due to connection problems. Ensure that your connection to the internet is constant.

---------------------------------------------------------------------------------

CallStack:

   bij _2._5DHero.GameJolt.APICall.SetStorageData(String[] keys, String[] dataItems, Boolean[] useUsernames)
   bij _2._5DHero.Player.SaveGame(Boolean IsAutosave)
   bij _2._5DHero.SaveScreen.Update()
   bij _2._5DHero.Basic.Update(GameTime gameTime)
   bij _2._5DHero.DGame.Update(GameTime gameTime)
   bij Microsoft.Xna.Framework.Game.Tick()
   bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bij Microsoft.Xna.Framework.GameHost.OnIdle()
   bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bij System.Windows.Forms.Application.Run(Form mainForm)
   bij Microsoft.Xna.Framework.WindowsGameHost.Run()
   bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bij Microsoft.Xna.Framework.Game.Run()
   bij _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
Top