Maximilian Godsend
Bug Catcher
I've done reloaded 5-6 times but still crashes.
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This might be identical to the trainer crashes at the Pokémon League and Rival. Cannot confirm, as I cannot open the file on my phone. Please copy-paste the contents of the crash log here in a code module.I've done reloaded 5-6 times but still crashes.
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.46
Content Packs: {Anime Cries,Pokémon Models Pack New,Pokémon Models Pack,Community Sprite Pack,Lopunny Mod,Characters,Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (211262)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: Eusine\cianwood; Line: 20
File Validation: True
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 7 Professional [6.1.7601.65536]
System time: 3/20/2014 2:33:38 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "ATI Mobility Radeon HD 4500/5100 Series"]
[CardRAM(s) : "536870912"]
---------------------------------------------------------------------------------
Error information:
Message: StartIndex cannot be less than zero.
Parameter name: startIndex
InnerException: NOTHING
BaseException: StartIndex cannot be less than zero.
Parameter name: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at System.String.Remove(Int32 startIndex)
at _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
at _2._5DHero.ScriptCommander.Parse(String input)
at _2._5DHero.Trainer.LoadTrainerNew(String[] Data)
at _2._5DHero.Trainer..ctor(String TrainerFile)
at _2._5DHero.ScriptCommander.DoBattle(String subClass)
at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
at _2._5DHero.ScriptV2.DoCommand()
at _2._5DHero.ScriptV2.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Thank you.Code:Kolben Games Crash Log V 2.0 Pokémon 3D has crashed! --------------------------------------------------------------------------------- Game information: Pokémon 3D Indev version: 0.46 Content Packs: {Anime Cries,Pokémon Models Pack New,Pokémon Models Pack,Community Sprite Pack,Lopunny Mod,Characters,Kira_Pro_Grafik_HD} Active GameMode: Pokemon 3D GameJolt Account: TRUE (211262) Playing on Servers: FALSE Game Environment: OverworldScreen Actionscript: Type: Script; Input: Eusine\cianwood; Line: 20 File Validation: True --------------------------------------------------------------------------------- System specifications: Operating system: Microsoft Windows 7 Professional [6.1.7601.65536] System time: 3/20/2014 2:33:38 AM System language: English (United States)(ENU) / Loaded game language: en Decimal separator: . --------------------------------------------------------------------------------- Graphics Card information: [CardName(s): "ATI Mobility Radeon HD 4500/5100 Series"] [CardRAM(s) : "536870912"] --------------------------------------------------------------------------------- Error information: Message: StartIndex cannot be less than zero. Parameter name: startIndex InnerException: NOTHING BaseException: StartIndex cannot be less than zero. Parameter name: startIndex HelpLink: No helplink available. Data: Items: 0 Source: mscorlib --------------------------------------------------------------------------------- Error solution: (The provided solution might not work for your problem) Error ID: -1 Error Type: NaN Error Description: The error is undocumented in the error handling system. Error Solution: NaN --------------------------------------------------------------------------------- CallStack: at System.String.Remove(Int32 startIndex) at _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString) at _2._5DHero.ScriptCommander.Parse(String input) at _2._5DHero.Trainer.LoadTrainerNew(String[] Data) at _2._5DHero.Trainer..ctor(String TrainerFile) at _2._5DHero.ScriptCommander.DoBattle(String subClass) at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString) at _2._5DHero.ScriptV2.DoCommand() at _2._5DHero.ScriptV2.Update() at _2._5DHero.Script.Update() at _2._5DHero.ActionScript.Update() at _2._5DHero_OverworldScreen.Update() at _2._5DHero.Basic.Update(GameTime gameTime) at _2._5DHero.DGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at _2._5DHero.Program.Main(String[] args) --------------------------------------------------------------------------------- You should report this error. Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Unfortunately you'll need to wait for a bugfix update.Is there a possible work-around to this thing? or would I just have to wait for the next patch for a fix?