Hello. Just letting you know, guys. Here is my crash.dat:
Oh and btw, some buildings looked weird (weirder than usual). There were empty transparent places or just really small pokecenters and markets. But restarting the game helped, so no big deal. Some people were also invisible. Like Silver in the bug I am posting. However, game still crashed even after restarting.
My apologies if it was already posted.
Code:
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!
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Game information:
Pokémon 3D Indev version: 0.46
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: rival\rival_azalea\startscript; Line: 25
File Validation: True
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System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 17.3.2014 19:47:28
System language: Czech (Czech Republic)(CSY) / Loaded game language: en
Decimal separator: ,
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Graphics Card information:
[CardName(s): "NVIDIA GeForce GTX 650 Ti BOOST"]
[CardRAM(s) : "2147483648"]
---------------------------------------------------------------------------------
Error information:
Message: Hodnota StartIndex nemůže být menší než nula.
Název parametru: startIndex
InnerException: NOTHING
BaseException: Hodnota StartIndex nemůže být menší než nula.
Název parametru: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
v System.String.Remove(Int32 startIndex)
v _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
v _2._5DHero.ScriptCommander.Parse(String input)
v _2._5DHero.Trainer.LoadTrainerNew(String[] Data)
v _2._5DHero.Trainer..ctor(String TrainerFile)
v _2._5DHero.ScriptCommander.DoBattle(String subClass)
v _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
v _2._5DHero.ScriptV2.DoCommand()
v _2._5DHero.ScriptV2.Update()
v _2._5DHero.Script.Update()
v _2._5DHero.ActionScript.Update()
v _2._5DHero.OverworldScreen.Update()
v _2._5DHero.Basic.Update(GameTime gameTime)
v _2._5DHero.DGame.Update(GameTime gameTime)
v Microsoft.Xna.Framework.Game.Tick()
v Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
v Microsoft.Xna.Framework.GameHost.OnIdle()
v Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
v Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
v System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
v System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
v System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
v System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
v System.Windows.Forms.Application.Run(Form mainForm)
v Microsoft.Xna.Framework.WindowsGameHost.Run()
v Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
v Microsoft.Xna.Framework.Game.Run()
v _2._5DHero.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Oh and btw, some buildings looked weird (weirder than usual). There were empty transparent places or just really small pokecenters and markets. But restarting the game helped, so no big deal. Some people were also invisible. Like Silver in the bug I am posting. However, game still crashed even after restarting.
My apologies if it was already posted.