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Duplicate (0.46) Game crashes talking to rival in burned tower.

ravendani

Trainer
Code:
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!

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Game information:

Pokémon 3D Indev version: 0.46
Content Packs: {Pokémon Models Pack New}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (210908)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: rival\rival_ecruteak\walk_script; Line: 10
File Validation: True

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System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
System time: 17/03/2014 14:37:04
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal separator: .

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Graphics Card information:

[CardName(s): "NVIDIA GeForce GTX 550 Ti"]
[CardRAM(s) : "1073741824"]

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Error information:

Message: StartIndex cannot be less than zero.
Parameter name: startIndex
InnerException: NOTHING
BaseException: StartIndex cannot be less than zero.
Parameter name: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib

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Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

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CallStack:

   at System.String.Remove(Int32 startIndex)
   at _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
   at _2._5DHero.ScriptCommander.Parse(String input)
   at _2._5DHero.Trainer.LoadTrainerNew(String[] Data)
   at _2._5DHero.Trainer..ctor(String TrainerFile)
   at _2._5DHero.ScriptCommander.DoBattle(String subClass)
   at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
   at _2._5DHero.ScriptV2.DoCommand()
   at _2._5DHero.ScriptV2.Update()
   at _2._5DHero.Script.Update()
   at _2._5DHero.ActionScript.Update()
   at _2._5DHero_OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
 
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