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Solved [0.46]Game crash at launch

Fanta

Content Developer
P3D Developer
Global Moderator
Hello....
The game was working fine after update, played it for awhile, the next day it kept crashing at launch with this error message
"Error decompressing content data"

i deleted all the content packs i had still not working
sometimes it crashes instantly after the "Kolben Games" logo, other times after loading and exiting the building i am currently inside.
and after many crashes it fixes itself and works perfectly until i close it and relaunch it and then the problem repeats itself.

Thanks in advance.
 

Attachments

MrHippocrit

Champion
Trusted Support
Retired Mod
Code:
Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.46
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: MainMenuScreen
Actionscript: No script running
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
System time: 17-Mar-14 12:40:34 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "ATI Mobility Radeon HD 4300/4500 Series"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: Error decompressing content data.
InnerException: NOTHING
BaseException: Error decompressing content data.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.Xna.Framework.Content.DecompressStream.DecompressNextBuffer()
   at Microsoft.Xna.Framework.Content.DecompressStream.Read(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.BinaryReader.Read(Byte[] buffer, Int32 index, Int32 count)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadByteBuffer(Int32 size)
   at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at _2._5DHero.Textures.GetTexture(String Name)
   at _2._5DHero.SkyDome.GetCloudsTexture()
   at _2._5DHero.SkyDome.Draw(Single FOV)
   at _2._5DHero.MainMenuScreen.Draw()
   at _2._5DHero.Basic.Draw()
   at _2._5DHero.DGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Considering that they are all the same crash. (Or atleast looks the same) I will only put one in code modules.

As for the reason of the crash, I have no idea.
 

nilllzz

Original Developer
Administrator
P3D Developer
Those are problems with your computer setup not the game itself, as the random error occurrences imply.
You might want to try to reinstall the XNA and .Net framework and download a complete fresh version of the game.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Those are problems with your computer setup not the game itself, as the random error occurrences imply.
You might want to try to reinstall the XNA and .Net framework and download a complete fresh version of the game.
i have installed a fresh version of the game and it is now working like a charm,
Thank you for your help, and keep up the good work!
 
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