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Fixed [0.45.1]Crash on SS Aqua - illegal char

while travelling on the SS Aqua from Johto to Kanto I tried to talk to the old man in the room left of my restroom.
every time I start talking to him my game crashes with this report:
its not the first visit of the SS Aqua, maybe thats important

Code:
Kolben Games Crash Log V 1.3
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.45.1
Operating system: Microsoft Windows 8.1 Pro [6.2.9200.0]
System time: 06.03.2014 17:46:47
System language: German (Germany)(DEU) / Loaded game language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game environment: OverworldScreen
Actionscript: No script running
File Validation: True
---------------------------

Here is further information:
Message: Illegales Zeichen im Pfad.
InnerException: NOTHING
BaseException: Illegales Zeichen im Pfad.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: CheckInvalidPathChars [
   Attributes: PrivateScope, Assembly, Static, HideBySig
   CallingConvention: Standard
   ContainsGenericParameters: False
   DeclaringType: System.IO.Path
   IsAbstract: False
   IsAssembly: True
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: False
   IsSecuritySafeCritical: False
   IsSecurityTransparent: True
   IsSpecialName: False
   IsStatic: True
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100681602
   MethodHandle: System.RuntimeMethodHandle
   Module: CommonLanguageRuntimeLibrary
   ReflectedType: System.IO.Path
   ]

CallStack:    bei System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
   bei System.IO.Path.GetFileName(String path)
   bei System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
   bei System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
   bei System.IO.File.ReadAllText(String path)
   bei _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
   bei _2._5DHero.NPC.ActivateScript()
   bei _2._5DHero.NPC.ClickFunction()
   bei _2._5DHero.OverworldCamera.CheckEntity()
   bei _2._5DHero.OverworldCamera.Update()
   bei _2._5DHero.OverworldScreen.Update()
   bei _2._5DHero.Basic.Update(GameTime gameTime)
   bei _2._5DHero.DGame.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bei Microsoft.Xna.Framework.Game.Run()
   bei _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.


EDIT:
and another little thing there on the ss aqua. i cannot use the stairs up to the captains cabin anymore now. the char is moving inside the stair evry time. trying several times or reload doesnt help there till now, they still stay "unusable"
 
Last edited:
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