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|| ---> Radio's Fakemon Thread! <--- ||

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Radio

Fisherman
WELCOME TO THE TENKOU REGION!

I'll be posting all of my finished Fakemon sprites here!
All of my sprites were done in MS Paint and are completely my own design!
The Tenkou region is my fake pokemon region for my fake games Fahrenheit and Celsius.
It's not a real game, I'm just spriting all of the stuff, haha. Maybe one day it'll be a playable PC game!
Enjoy! Please post your thoughts!


Most recent finished sprite:
Name: Unknown and open for suggestions!
The wandering pokemon.
Type: Fire
Height: 5' 5".
Weight: 250 lbs.
(Name) wander in small herds through hot, dry areas in search of water. Their humps can hold up to 10 gallons of water, and they can go without drinking at all for weeks at a time. When they get too hot, they expel steam from their noses and ears, and sometimes breathe a stream of fire outwards to keep their bodies cool.

Evolves from Numel at lvl. 30 while training in dry areas (volcano, desert).

Abilities:
Hydrate - Gains a small amount of HP when hit by a water attack.
Dry Heat - Fire attack becomes twice as powerful in dry areas.

Moves when encountered:
Stomp, Ember, Focus Energy, Sand-Attack.

HM's that can be learned:
Rock climb, rock smash, strength, flash.

<------------------------------------------------------------>

Finished Sprites:
Name: Pupiron
The brave pokemon.
Type: Ice/Steel
Height: 1' 8".
Weight: 15 lbs.
Pupiron are fiercely loyal small pokemon that live in cold regions. At a young age, Pupiron are trained to withstand extreme blizzards so they can find lost trainers. Their steel tails and chest puff are extremely cold to the touch, while the rest of their body is warm.

Evolves into Huskiron at lvl. 32.

Abilities:
Snow Cloak - Lowers the opponent's accuracy by half.
Puppy Eyes - Paralyzes the foe when the user's HP is low.

Moves when encountered:
Growl, bite, tackle.

HM's that can be learned:
Strength, cut, defog.

Name: Huskiron
The courage pokemon.
Type: Ice/Steel
Height: 4' 5".
Weight: 95 lbs.
Huskiron are loyal, brave, and powerful pokemon that are seen as guardians. They can brave the deadliest of blizzards and can break large boulders with the steel plate on their tail. The steel on their chest and tail can cause frostbite if touched by a malevolent being. The call of this pokemon can even cause avalanches and can be heard from 20 miles away.

Evolves from Pupiron at lvl. 32.

Abilities:
Snow Cloak - Lowers the opponent's accuracy by half.
Steel Gaze - Prevents the foe from running away; also cuts attack by half.

Moves when encountered:
Cannot encounter in the wild.

HM's that can be learned:
Strength, cut, defog, rock smash.


Name: Statiger
The static shock pokemon.
Type: Electric/Fighting
Height: 4'.
Weight: 80 lbs.
Statigers, known as the static shock pokemon, are arrogant and independent pokemon. They are constantly on the lookout for a fight, are are usually victorious. When this pokemon's pride is hurt, they will stop at nothing to win. They are usually loyal to one trainer and one trainer only; To all others, they are brash and rude, and don't play well with other pokemon. The claws on statigers' paws are charged with white hot lightning.

Does not evolve from/into anything.

Abilities:
Intimidate - Cuts the foe's attack by half.
Static Cling - Paralyzes the foe when hit by a physical move; The paralyzation can not be healed until the battle is over.

Moves when encountered:
Found during a game event when a statiger leaves its abusive trainer. Encountered once at lvl. 30, move set: Thunderpunch, thundershock, slash, and focus energy.

HM's that can be learned:
Strength, cut, rock smash, flash.
Name: Narwee
The squishy pokemon.
Type: Water
Height: 2' 2".
Weight: 7 lbs.
Narwee are soft, squishy, and almost defenseless pokemon, besides for the sharp horn on their face. They are found in colder waters, and are great pokemon for young children. They're very friendly and travel in large pods until they evolve.

Evolves into Narwar at lvl. 20.

Abilities:
Water Cloak - Raises defense with a cloak of water.
Sponge - Raises water-type attacks when battling in rain or while surfing.

Moves when encountered:
Tail whip, bubble, peck.

HM's that can be learned:
Surf, waterfall, whirlpool, defog, dive.
Name: Narwar
The swashbuckler pokemon.
Type: Water/Ice
Height: 6' 3".
Weight: 100 lbs.
Narwar, unlike Narwee, are strong and tough skinned pokemon with a massive horn on their face, which they user like a sword, hence being known as the "swashbuckler" pokemon. They are more fierce than Narwee, but are still kind hearted underneath that tough rubbery skin. They are extremely fast pokemon, and live deep in freezing waters.

Evolves from Narwee at lvl. 20.

Abilities:
Jab - Slightly damages the foe when hit by a physical attack.
Water Cloak - Raises defense with a cloak of water.

Moves when encountered:
Swords dance, horn drill, bubblebeam, leer.

HM's that can be learned:
Surf, waterfall, whirlpool, defog, dive.
Name: Psypeak
The fortune pokemon.
Type: Psychic/Flying
Height: 3' 3".
Weight: 20 lbs.
Psypeak is known as the 'Fortune' pokemon. This pokemon is prized for its feathers, said to bring luck to whoever obtains one; However, obtaining one is not that easy. Fortune tellers use these feathers to predict the future, like the eye on the Psypeak's tail, which opens when it is attacking, or when predicting future events. The eye also stays open as this pokemon sleeps, protecting it from predators.

Evolves from Psychick when holding the item "odd optic".

Abilities:
Fortune - User gains more money if it wins the battle.
All Seeing Eye - Raises defense, accuracy, speed, and attack when the HP is lower than half way. Also prevents the target from fleeing.

Moves when encountered:
Cannot be encountered in the wild.

HM's that can be learned:
Fly, flash.



Name: Chipat
The woodland pokemon.
Type: Grass
Height: 2' 1".
Weight: 17 lbs.
Chipat is known as the 'Woodland' pokemon. Chipats live in trees in large families. Their bright vermillion cheeks absorb sunlight, heightening grass type moves, and get chubbier and warmer towards winter. Their fur also grows fluffier and more plush nearing the cold winter months. They love seeds and berries, and are very mischievous creatures. (Chipats are part of the "chu" family.)

Does not evolve.

Abilities:
Nibble - The pokemon clicks its teeth together, creating an annoying sounds, lowering the foes accuracy.
Roots - The pokemon absorbs energy from the ground, healing a little bit each turn. This only works while battling in grass.

Moves when encountered:
Razor leaf, synthesis, tail whip, pound.

HM's that can be learned:
Cut.
Name: Boosilk
The silkworm pokemon.
Type: Bug
Height: 8".
Weight: 1 lbs.
Boosilk, the silkworm pokemon, is found in dark corners of forests. They hang themselves from little silk lines on trees, and eats thirty times its own weight each day, until it evolves into Boocoon. It then stays dormant, attaching itself to its home tree until it evolves into Behemoth.

Evolves into Boocoon at lvl. 12. Evolves into Behemoth at lvl. 22.

Abilities:
Cocoon - The pokemon curls up, heightening defense.
Tangled Web - The pokemon spits web on the ground, cutting its foe's speed by half.

Moves when encountered:
String shot, tackle.

HM's that can be learned:
Cut.
Name: Boosilk
The spook pokemon.
Type: Bug/Ghost
Height: 1'.
Weight: 5 lbs.
Boocoon attach themselves to trees in dark forests and lay dormant until it evolves into Behemoth. It looks like a ghost, and often frightens travelling trainers. Thousands of them at a time will group on trees in a forest, but most don't survive.

Evolves from Boosilk at lvl. 12. Evolves into Behemoth at lvl. 22.

Abilities:
Forewarn - When the HP is very low, the pokemon will create a hard outer shell, protecting it from attacks for three turns.
Tangled Web - The pokemon spits web on the ground, cutting its foe's speed by half.

Moves when encountered:
String shot, harden.

HM's that can be learned:
Cut.
Name: Altidon
The mountain pokemon.
Type: Rock
Height: 10'.
Weight: 1 ton.
Altidon, the Mountain pokemon, is a large pokemon that lurks around high peaks, sitting atop them like gargoyles. They are hardy in any environment, however; They can adapt to most any situation, and are extremely powerful in battle. Altidons are lone pokemon and don't tend to travel in groups, so coming upon one is a rare sight, as they like to keep to themselves. Because they are so rare and powerful, they are often mistaken as a legendary pokemon.

Evolves from Bouldaur at lvl. 45. Bouldar evolves from Pebittle at lvl. 18.

Abilities:
Rock Hard - Raises the user's defense and sp. defense.
Intimidate - Cuts the foe's attack by half.

Moves when encountered:
Cannot be encountered.

HM's that can be learned:
Rock climb, strength, rock smash.
MORE COMING SOON!
 

Darkfire

Administrator
Administrator
P3D Developer
If you do the animations(don't ask me i don't know) you could include them in the game or use the map maker to make the game
It would be a good way to start easy because you wouldn't have to build the engine or any of that....
(It would be cool to maybe include fakemon in a mod but I don't have the patience to design one my self(especially the art which i suck at...)
 
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