BlackDamian
Trainer
After trying hours inside there and didnt found the "right" way and watching TheFlamingSpades video i wondered what I done wrong.
so I looked a bit inside the scripts, because I was interested what is happening inside there.
And I finally think I found the cause why I (and maybe many others cant solve this)
In the short version it will be said by this:
If you ever taken the "wrong" door inside the inner ruins (after the door in the wall on the side) you got a registered flag (first_door) that u never get away and which prevents you from getting on the right way anymore.
now in a more extended version:
I will call START the point after the door at the side of the wall
"x TRUE" will say flag x is registered, "x FALSE" flag is unregistered
first attempt u have:
START: first_door FALSE ; walk_through FALSE
way to solution (old man):
left door (alph09)
first_door FALSE; walk_throught FALSE
--> Warp to goal
now the case you took the other door on the right (wrong way)
CASE1 go through right passage, turn around and go through again:
right door (alph07)
first_door TRUE; walk_through FALSE
back right door (alph07)
first door TRUE; walk_through FALSE
--> START with first_door TRUE; walk_through FALSE
CASE2 go through right passage, go through the room and take the left passage back:
right door (alph07)
first_door TRUE; walk_through FALSE
go through room (alph08)
first_door TRUE; walk_through TRUE
left door (alph09)
first_door TRUE; walk_through FALSE
--> START with first_door TRUE, walk_through FALSE
CASE3 go through right passage, go through the room, but take the same (right) passage back:
right door (alph07)
first_door TRUE; walk_through FALSE
go through room (alph08)
first_door TRUE; walk_through TRUE
right door (alph07)
first_door TRUE; walk_through FALSE
--> START with first_door TRUE, walk_through FALSE
now you stand right back at the START but the script to lead you to the goal needs first_door FALSE and the only part in the script (alph09) that sets that back to FALSE will never be reached.
I hope i had explained it a way somebody can understand.
The best solution I see at the moment is to unregister both flags while entering through this door that leeds in this part of the ruins.
Then you cant solve it if you took the wrong door, but you can try again while entering again from the basic ruins.
so I looked a bit inside the scripts, because I was interested what is happening inside there.
And I finally think I found the cause why I (and maybe many others cant solve this)
In the short version it will be said by this:
If you ever taken the "wrong" door inside the inner ruins (after the door in the wall on the side) you got a registered flag (first_door) that u never get away and which prevents you from getting on the right way anymore.
now in a more extended version:
I will call START the point after the door at the side of the wall
"x TRUE" will say flag x is registered, "x FALSE" flag is unregistered
first attempt u have:
START: first_door FALSE ; walk_through FALSE
way to solution (old man):
left door (alph09)
first_door FALSE; walk_throught FALSE
--> Warp to goal
now the case you took the other door on the right (wrong way)
CASE1 go through right passage, turn around and go through again:
right door (alph07)
first_door TRUE; walk_through FALSE
back right door (alph07)
first door TRUE; walk_through FALSE
--> START with first_door TRUE; walk_through FALSE
CASE2 go through right passage, go through the room and take the left passage back:
right door (alph07)
first_door TRUE; walk_through FALSE
go through room (alph08)
first_door TRUE; walk_through TRUE
left door (alph09)
first_door TRUE; walk_through FALSE
--> START with first_door TRUE, walk_through FALSE
CASE3 go through right passage, go through the room, but take the same (right) passage back:
right door (alph07)
first_door TRUE; walk_through FALSE
go through room (alph08)
first_door TRUE; walk_through TRUE
right door (alph07)
first_door TRUE; walk_through FALSE
--> START with first_door TRUE, walk_through FALSE
now you stand right back at the START but the script to lead you to the goal needs first_door FALSE and the only part in the script (alph09) that sets that back to FALSE will never be reached.
I hope i had explained it a way somebody can understand.
The best solution I see at the moment is to unregister both flags while entering through this door that leeds in this part of the ruins.
Then you cant solve it if you took the wrong door, but you can try again while entering again from the basic ruins.