Code:
Kolben Games Crash Log V 1.3
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.45.1
Operating system: Microsoft Windows 7 Enterprise [6.1.7601.65536]
System time: 25-2-2014 11:50:58
System language: Dutch (Netherlands)(NLD) / Loaded game language: en
Decimal seperator: ,
Content Packs: {HGSS Music Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (190199)
Playing on Servers: FALSE
Game environment: MainMenuScreen
Actionscript: No script running
File Validation: True
---------------------------
Here is further information:
Message: StartIndex kan niet minder dan nul zijn.
Parameternaam: startIndex
InnerException: NOTHING
BaseException: StartIndex kan niet minder dan nul zijn.
Parameternaam: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: Remove [
Attributes: PrivateScope, Public, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: System.String
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664175
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.String
]
CallStack: bij System.String.Remove(Int32 startIndex)
bij _2._5DHero.Player.LoadPlayer()
bij _2._5DHero.Player.LoadGame(String filePrefix)
bij _2._5DHero.MainMenuScreen.UpdateLoadGameJoltSaveMenu()
bij _2._5DHero.MainMenuScreen.Update()
bij _2._5DHero.Basic.Update(GameTime gameTime)
bij _2._5DHero.DGame.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Tick()
bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bij Microsoft.Xna.Framework.GameHost.OnIdle()
bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.Run(Form mainForm)
bij Microsoft.Xna.Framework.WindowsGameHost.Run()
bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bij Microsoft.Xna.Framework.Game.Run()
bij _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
I retry it a couple times and it then it works fine, but sometimes not, it is very annoying.
I think there is a link between that and the reported crash.