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Unable to reproduce [0.45.1] Wild Encounter Crash in Dark Cave

Blahsadfeguie

Starting Trainer
I was exploring Dark Cave starting from the Blackthorn side, and shortly after crossing into the Violet side, I ran into a wild encounter which crashed the game. Attached is the crash log.

("blahsic" is a content pack I made that simply replaces a lot of the music with some of my own for personal use. I wouldn't think that it has anything to do with the crash, as the custom music worked just fine and was playing when the game crashed, but I figured I should clarify)
 

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Tornado9797

Content Developer
P3D Developer
Global Moderator
I was exploring Dark Cave starting from the Blackthorn side, and shortly after crossing into the Violet side, I ran into a wild encounter which crashed the game. Attached is the crash log.

("blahsic" is a content pack I made that simply replaces a lot of the music with some of my own for personal use. I wouldn't think that it has anything to do with the crash, as the custom music worked just fine and was playing when the game crashed, but I figured I should clarify)
Next time when posting a crash, please copy-paste the contents of the crash log in your post so mobile mods can also read it. I have done so for you this time:
Code:
Kolben Games Crash Log V 1.3
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.45.1
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 2/20/2014 7:53:09 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal seperator: .
Content Packs: {blahsic}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (161691)
Playing on Servers: FALSE
Game environment: BattleScreenV2
Actionscript: No script running
File Validation: True
---------------------------

Here is further information:
Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: CopyData [
   Attributes: PrivateScope, Private, HideBySig
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: True
   DeclaringType: Microsoft.Xna.Framework.Graphics.Texture2D
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: True
   IsGenericMethodDefinition: True
   IsHideBySig: True
   IsPrivate: True
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: True
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: False
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100663857
   MethodHandle: System.RuntimeMethodHandle
   Module: Microsoft.Xna.Framework.Graphics.dll
   ReflectedType: Microsoft.Xna.Framework.Graphics.Texture2D
   ]

CallStack:    at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
   at _2._5DHero.OwnPlayer.ChangeTexture()
   at _2._5DHero.OwnPlayer.Move()
   at _2._5DHero.OwnPlayer.UpdateEntity()
   at _2._5DHero.Level.UpdateEntities()
   at _2._5DHero.Level.Update()
   at _2._5DHero.BV2.BattleScreenV2.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
By the way, does blahsic alter any textures? Even if it doesn't, it looks like the only cause I can make of it (unexpected errors are hard to trace).
 

Blahsadfeguie

Starting Trainer
Next time when posting a crash, please copy-paste the contents of the crash log in your post so mobile mods can also read it. I have done so for you this time:
Noted, sorry.

By the way, does blahsic alter any textures? Even if it doesn't, it looks like the only cause I can make of it (unexpected errors are hard to trace).
Unless I have a deep misunderstanding of how content packs work (which honestly wouldn't surprise me), no. The only folder in it is the Songs folder, filled with .wmas and .xnbs. And, of course, the info.dat file.
 
J

jianmingyong

Guest
@Blahsadfeguie can you reproduce this crash everytime or just that once?

Sorry for the bold text... Mobile are hard to use.
 

Blahsadfeguie

Starting Trainer
I tried it again on a different computer under otherwise similar conditions (same content pack with no changes since the crash, entering the cave from the same side) and I could not reproduce the crash. I'll try it with the same computer as the first time later.

EDIT: Just now went into Dark Cave on my original computer, same conditions, ran into multiple wilds just fine. I guess it was just a freak occurrence or something *shrug*
 
Last edited:
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