Hello everybody,
Yesterday I ran into a problem while I was playing Pokemon 3D.
I relogged on my friend´s server and all NPC´s where invisible, I also couldn´t interact with them.
Also my game chrashes when I encounter a wild Pokemon.
Here I have a screenshot of the invisible NPC phenomenon:
I also have the crash report when I encounter wild Pokemon:
-------------------------------------------------------------------------------------------------------------------------------------------------------
I already re-installed the game and it didn't work.
I hope someone can help me fix this.
-DionK
Yesterday I ran into a problem while I was playing Pokemon 3D.
I relogged on my friend´s server and all NPC´s where invisible, I also couldn´t interact with them.
Also my game chrashes when I encounter a wild Pokemon.
Here I have a screenshot of the invisible NPC phenomenon:
I also have the crash report when I encounter wild Pokemon:
Code:
Kolben Games Crash Log V 1.3
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.45.1
Operating system: Microsoft Windows 7 Enterprise [6.1.7601.65536]
System time: 16-2-2014 0:15:22
System language: Dutch (Netherlands)(NLD) / Loaded game language: en
Decimal seperator: ,
Content Packs: {HGSS Music Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (190199)
Playing on Servers: FALSE
Game environment: BattleScreenV2
Actionscript: No script running
File Validation: True
---------------------------
Here is further information:
Message: De conversie van tekenreeks 1,violet\sprouttowerf1.dat naar type Integer is ongeldig.
InnerException: De indeling van de invoertekenreeks is onjuist.
BaseException: De indeling van de invoertekenreeks is onjuist.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
TargetSite: Name: ToInteger [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.VisualBasic.CompilerServices.Conversions
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100664087
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.VisualBasic.dll
ReflectedType: Microsoft.VisualBasic.CompilerServices.Conversions
]
CallStack: bij Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
bij _2._5DHero.NPC.ApplyNPCData()
bij _2._5DHero.NPC.Initialize(String TextureID, Int32 Rotation, String Name, Int32 ID, Boolean AnimateIdle, String Movement, List`1 MoveRectangles)
bij _2._5DHero.Entity.GetNewEntity(String EntityID, Vector3 Position, Texture2D[] Textures, Int32[] TextureIndex, Boolean Collision, Vector3 Rotation, Vector3 Scale, BaseModel Model, Int32 ActionValue, String AdditionalValue, Boolean Visible, Vector3 Shader, Int32 ID, String MapOrigin, String SeasonColorTexture, Vector3 Offset, Object[] Params)
bij _2._5DHero.BV2.BattleScreenV2.InitializeWild(Pokemon WildPokemon, Screen OverworldScreen, Int32 defaultMapType)
bij _2._5DHero.BattleIniScreen.Update()
bij _2._5DHero.Basic.Update(GameTime gameTime)
bij _2._5DHero.DGame.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Tick()
bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bij Microsoft.Xna.Framework.GameHost.OnIdle()
bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.Run(Form mainForm)
bij Microsoft.Xna.Framework.WindowsGameHost.Run()
bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bij Microsoft.Xna.Framework.Game.Run()
bij _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
I already re-installed the game and it didn't work.
I hope someone can help me fix this.
-DionK
Last edited: