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Not confirmed [0.45.1] Crashed

it crashed when i went to catch suicune in vermillion city, here is the error report.
Code:
Kolben Games Crash Log V 1.3
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.45.1
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 12/02/2014 14:06:52
System language: English (United Kingdom)(ENG) / Loaded game language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game environment: OverworldScreen
Actionscript: No script running
File Validation: True
---------------------------
Here is further information:
Message: Could not find file 'C:\Users\samuel\Desktop\Pokemon\Scripts\Suicune.dat'.
InnerException: NOTHING
BaseException: Could not find file 'C:\Users\samuel\Desktop\Pokemon\Scripts\Suicune.dat'.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: WinIOError [
   Attributes: PrivateScope, Assembly, Static, HideBySig
   CallingConvention: Standard
   ContainsGenericParameters: False
   DeclaringType: System.IO.__Error
   IsAbstract: False
   IsAssembly: True
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: False
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: True
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100680948
   MethodHandle: System.RuntimeMethodHandle
   Module: CommonLanguageRuntimeLibrary
   ReflectedType: System.IO.__Error
   ]
CallStack:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
   at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
   at System.IO.File.ReadAllText(String path)
   at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
   at _2._5DHero.NPC.ActivateScript()
   at _2._5DHero.NPC.ClickFunction()
   at _2._5DHero_OverworldCamera.CheckEntity()
   at _2._5DHero_OverworldCamera.Update()
   at _2._5DHero_OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
please can you fix this bug and also idk why it crashed.
 
Last edited by a moderator:

nilllzz

Original Developer
Administrator
P3D Developer
Please do the following things in the future: Put the game's version in the thread's title. And also, put the crash into a code module.
Also, what did you do right before the crash occurred?
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Please do the following things in the future: Put the game's version in the thread's title. And also, put the crash into a code module.
Also, what did you do right before the crash occurred?
It looks like they encountered the Suicune event at Vermillion City, but their file is corrupt or something.
 
i was about to catch suicine i just clicked on him and it said "Pokemon 3D has crashed!" and i don't want to start again but i may have to, i will have lost all that progress, i have just beat the Elite Four and become champion, it took me ages to get to that point.
 

nilllzz

Original Developer
Administrator
P3D Developer
Normally, a script should fire before that. I will look into this.
 

SViper

Active Member
i was about to catch suicine i just clicked on him and it said "Pokemon 3D has crashed!" and i don't want to start again but i may have to, i will have lost all that progress, i have just beat the Elite Four and become champion, it took me ages to get to that point.
That's why is recommended to save regularly.
 
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