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Fixed [0.45] Game crashes during a fight

Failer

Pokémon Ranger
Code:
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.45
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 09/02/2014 17:43:14
System language: English (United Kingdom)(ENG) / Loaded game language: it
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (75173)
Playing on Servers: FALSE
Game environment: OverworldScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Impossibile eseguire il cast di oggetti di tipo '_2._5DHero.BV2.BattleCameraV2' sul tipo '_2._5DHero.OverworldCamera'.
InnerException: NOTHING
BaseException: Impossibile eseguire il cast di oggetti di tipo '_2._5DHero.BV2.BattleCameraV2' sul tipo '_2._5DHero.OverworldCamera'.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
TargetSite: Name: UpdateEntity [
   Attributes: PrivateScope, Public, Virtual, CheckAccessOnOverride
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: _2._5DHero.OwnPlayer
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: False
   IsPrivate: False
   IsPublic: True
   IsSecurityCritical: True
   IsSecuritySafeCritical: False
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: False
   IsVirtual: True
   MemberType: Method
   MetadataToken: 100664052
   MethodHandle: System.RuntimeMethodHandle
   Module: 2.5DHero.exe
   ReflectedType: _2._5DHero.OwnPlayer
   ]

CallStack:    in _2._5DHero.OwnPlayer.UpdateEntity()
   in _2._5DHero.Level.UpdateEntities()
   in _2._5DHero.Level.Update()
   in _2._5DHero.OverworldScreen.Update()
   in _2._5DHero.Basic.Update(GameTime gameTime)
   in _2._5DHero.DGame.Update(GameTime gameTime)
   in Microsoft.Xna.Framework.Game.Tick()
   in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   in Microsoft.Xna.Framework.GameHost.OnIdle()
   in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   in System.Windows.Forms.Application.Run(Form mainForm)
   in Microsoft.Xna.Framework.WindowsGameHost.Run()
   in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   in Microsoft.Xna.Framework.Game.Run()
   in _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

dylanwicorek

Active Member
First of all, state what was happening when the crash happened. Secondly, this has been reported already (or at least know about)
 
Last edited:
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