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Not confirmed Crash when trying to access inbox in GTS on server

Paradetheday

Pokémon Ranger
Contributor
I tried to access the inbox in the GTS and my game crashed. I was Playing on Mizai's server at the time.

Code:
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications: 
Pokémon 3D version: 0.44.2
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 2/3/2014 3:53:33 AM
System language: English (United States)(ENU) / Loaded game language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (128845)
Playing on Servers: TRUE (  -Mizai's P-3D Server-/Mizai.sytes.net:15124)
Game environment: GTSInboxScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
InnerException: NOTHING
BaseException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: Copy [
   Attributes: PrivateScope, Assembly, Static, HideBySig
   CallingConvention: Standard
   ContainsGenericParameters: False
   DeclaringType: System.Array
   IsAbstract: False
   IsAssembly: True
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: False
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: True
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100663699
   MethodHandle: System.RuntimeMethodHandle
   Module: CommonLanguageRuntimeLibrary
   ReflectedType: System.Array
   ]

CallStack:    at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Collections.Generic.List`1.CopyTo(T[] array, Int32 arrayIndex)
   at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at _2._5DHero.GameJolt.GTSInboxScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
 
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