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Fixed [0.44.2] Pokedex Crash

gladdy16

Trainer
Contributor
The game crashes every time as I scroll towards the bottom of the pokedex

Code:
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.44.2
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 2/02/2014 2:01:39 AM
System language: English (Australia)(ENA) / Loaded game language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (169547)
Playing on Servers: FALSE
Game environment: PokedexScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The character '’' (0x2019) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Parameter name: character
InnerException: NOTHING
BaseException: The character '’' (0x2019) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Parameter name: character
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
   Attributes: PrivateScope, Private, HideBySig
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: True
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: True
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: False
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100664377
   MethodHandle: System.RuntimeMethodHandle
   Module: Microsoft.Xna.Framework.Graphics.dll
   ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
   ]

CallStack:    at Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
   at Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
   at Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
   at _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
   at _2._5DHero.PokedexScreen.DrawPokemonPreview(Pokemon p)
   at _2._5DHero.PokedexScreen.Draw()
   at _2._5DHero.Basic.Draw()
   at _2._5DHero.DGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
 
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