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Fixed 0.44.2 Crash when interacting with 2nd set of generators

Snittgaard

Starting Trainer
My game exist when i walk around the powerplant.. Here's the crash log.
PHP:
<qoute>Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.44.2
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 29-01-2014 21:15:21
System language: Danish (Denmark)(DAN) / Loaded game language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (169984)
Playing on Servers: TRUE (JLs 24/7 Server!/54.201.102.35:15124)
Game environment: OverworldScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Filen 'C:\Users\Sebastian\Downloads\Pokemon\Scripts\powerplant\generator.dat' blev ikke fundet.
InnerException: NOTHING
BaseException: Filen 'C:\Users\Sebastian\Downloads\Pokemon\Scripts\powerplant\generator.dat' blev ikke fundet.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: WinIOError [
   Attributes: PrivateScope, Assembly, Static, HideBySig
   CallingConvention: Standard
   ContainsGenericParameters: False
   DeclaringType: System.IO.__Error
   IsAbstract: False
   IsAssembly: True
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: False
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: True
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100679646
   MethodHandle: System.RuntimeMethodHandle
   Module: CommonLanguageRuntimeLibrary
   ReflectedType: System.IO.__Error
   ]

CallStack:    ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   ved System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
   ved System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   ved System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
   ved System.IO.StreamReader..ctor(String path, Encoding encoding)
   ved System.IO.File.InternalReadAllText(String path, Encoding encoding)
   ved System.IO.File.ReadAllText(String path)
   ved _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
   ved _2._5DHero.ScriptBlock.TriggerScript(Boolean canAttach)
   ved _2._5DHero.ScriptBlock.ClickFunction()
   ved _2._5DHero.OverworldCamera.CheckEntity()
   ved _2._5DHero.OverworldCamera.Update()
   ved _2._5DHero.OverworldScreen.Update()
   ved _2._5DHero.Basic.Update(GameTime gameTime)
   ved _2._5DHero.DGame.Update(GameTime gameTime)
   ved Microsoft.Xna.Framework.Game.Tick()
   ved Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   ved Microsoft.Xna.Framework.GameHost.OnIdle()
   ved Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   ved Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   ved System.Windows.Forms.Application.Run(Form mainForm)
   ved Microsoft.Xna.Framework.WindowsGameHost.Run()
   ved Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   ved Microsoft.Xna.Framework.Game.Run()
   ved _2._5DHero.Program.Main(String[] args)
</qoute>
 

Darkfire

Administrator
Administrator
P3D Developer
My game exist when i walk around the powerplant.. Here's the crash log.
PHP:
<qoute>Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.44.2
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 29-01-2014 21:15:21
System language: Danish (Denmark)(DAN) / Loaded game language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (169984)
Playing on Servers: TRUE (JLs 24/7 Server!/54.201.102.35:15124)
Game environment: OverworldScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Filen 'C:\Users\Sebastian\Downloads\Pokemon\Scripts\powerplant\generator.dat' blev ikke fundet.
InnerException: NOTHING
BaseException: Filen 'C:\Users\Sebastian\Downloads\Pokemon\Scripts\powerplant\generator.dat' blev ikke fundet.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: WinIOError [
   Attributes: PrivateScope, Assembly, Static, HideBySig
   CallingConvention: Standard
   ContainsGenericParameters: False
   DeclaringType: System.IO.__Error
   IsAbstract: False
   IsAssembly: True
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: False
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: True
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100679646
   MethodHandle: System.RuntimeMethodHandle
   Module: CommonLanguageRuntimeLibrary
   ReflectedType: System.IO.__Error
   ]

CallStack:    ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   ved System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
   ved System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   ved System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
   ved System.IO.StreamReader..ctor(String path, Encoding encoding)
   ved System.IO.File.InternalReadAllText(String path, Encoding encoding)
   ved System.IO.File.ReadAllText(String path)
   ved _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
   ved _2._5DHero.ScriptBlock.TriggerScript(Boolean canAttach)
   ved _2._5DHero.ScriptBlock.ClickFunction()
   ved _2._5DHero.OverworldCamera.CheckEntity()
   ved _2._5DHero.OverworldCamera.Update()
   ved _2._5DHero.OverworldScreen.Update()
   ved _2._5DHero.Basic.Update(GameTime gameTime)
   ved _2._5DHero.DGame.Update(GameTime gameTime)
   ved Microsoft.Xna.Framework.Game.Tick()
   ved Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   ved Microsoft.Xna.Framework.GameHost.OnIdle()
   ved Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   ved Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   ved System.Windows.Forms.Application.Run(Form mainForm)
   ved Microsoft.Xna.Framework.WindowsGameHost.Run()
   ved Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   ved Microsoft.Xna.Framework.Game.Run()
   ved _2._5DHero.Program.Main(String[] args)
</qoute>
Ah this will happen if you try "talking" to the second set of generators
Forgot to make them regular script blocks....
This portion is likely a separate bug from the rest of this but it is fixed in the next version
 

Snittgaard

Starting Trainer
Ah this will happen if you try "talking" to the second set of generators
Forgot to make them regular script blocks....
This portion is likely a separate bug from the rest of this but it is fixed in the next version
Okay sorry thought it was sort of the same thing, but awesome! I'll stay away from the plant untill then ;-)
 
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