Snittgaard
Starting Trainer
My game exist when i walk around the powerplant.. Here's the crash log.
PHP:
<qoute>Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.44.2
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 29-01-2014 21:15:21
System language: Danish (Denmark)(DAN) / Loaded game language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (169984)
Playing on Servers: TRUE (JLs 24/7 Server!/54.201.102.35:15124)
Game environment: OverworldScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: Filen 'C:\Users\Sebastian\Downloads\Pokemon\Scripts\powerplant\generator.dat' blev ikke fundet.
InnerException: NOTHING
BaseException: Filen 'C:\Users\Sebastian\Downloads\Pokemon\Scripts\powerplant\generator.dat' blev ikke fundet.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: WinIOError [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.IO.__Error
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100679646
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.IO.__Error
]
CallStack: ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
ved System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
ved System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
ved System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
ved System.IO.StreamReader..ctor(String path, Encoding encoding)
ved System.IO.File.InternalReadAllText(String path, Encoding encoding)
ved System.IO.File.ReadAllText(String path)
ved _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
ved _2._5DHero.ScriptBlock.TriggerScript(Boolean canAttach)
ved _2._5DHero.ScriptBlock.ClickFunction()
ved _2._5DHero.OverworldCamera.CheckEntity()
ved _2._5DHero.OverworldCamera.Update()
ved _2._5DHero.OverworldScreen.Update()
ved _2._5DHero.Basic.Update(GameTime gameTime)
ved _2._5DHero.DGame.Update(GameTime gameTime)
ved Microsoft.Xna.Framework.Game.Tick()
ved Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
ved Microsoft.Xna.Framework.GameHost.OnIdle()
ved Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
ved Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.Run(Form mainForm)
ved Microsoft.Xna.Framework.WindowsGameHost.Run()
ved Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
ved Microsoft.Xna.Framework.Game.Run()
ved _2._5DHero.Program.Main(String[] args)
</qoute>