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GameMode Pokémon Universal 3D [Dead yea] [Deleted]

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jianmingyong

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What was changed in that story?
I might be changing the dialog as well as the level of the pokemon to something else.

Right now it is level 10. It will be something different in the next update.
 

SViper

Active Member
I might be changing the dialog as well as the level of the pokemon to something else.

Right now it is level 10. It will be something different in the next update.
Okay, then I need start create better story and character it's self for future updates.:)
 
J

jianmingyong

Guest
A Quick UPDATE:

I am sorry that this new game update broke my entire gamemode :p Basically I didn't copy the entire folder on the content so now that the custom moves is fixed, it require that folder to work.

A quick fix will be to copy the original folder you can find the original game and paste it into the gamemode content folder :p
 
so this might be a dumb question..but i downloaded the file for this game mode and put it in the game modes folder of Pokemon 3D (after i placed the two files that were unzipped into one folder named Pokemon universal) but when i try to play this mode it doesn't appear as playable
 
J

jianmingyong

Guest
so this might be a dumb question..but i downloaded the file for this game mode and put it in the game modes folder of Pokemon 3D (after i placed the two files that were unzipped into one folder named Pokemon universal) but when i try to play this mode it doesn't appear as playable
As I stated right before your post, the newest game update broke my gamemode entirely due to a missing folder.

To fix it, simply goto my gamemode folder => content => data.
Then create a folder name "move"

Try run the game again :) If the game still crash, see what the crash log says. If the missing folder is created, it will fix it.
 
J

jianmingyong

Guest
Anyway... The next update is coming near :p I am about to start making more maps for the game.
The progress so far... making you can't wait.

1. Added Lost Forest mini puzzle game. ( Unable to access till further notice )
2. Added Mystery Dungeon Generator. ( Re-scripting since it is using the old way to manipulate registers. )
3. Added In-Game Sandbox mode.
4. Added missing npc from Littleroot Town to Petalburg City.
5. Change the GlobalMain.dat script.
6. Changed verification screen words.
7. Fixed gamemode version detection.
8. 3D buildings are back as a in-game setting.
9. In-Game Main Menu screen added.
10. Removed tons of registers and scripts.
11. Revamped the error handler script and screen.
12. Merged the Register Checker and Version Checker into the anti cheat script.
13. Added a Pokémon Checker to prevent unwanted Pokémon being loaded without using the in-game sandbox mode.
14. Added some details of how my script works for gamemode creators. ( Not very useful actually but nevertheless, it just made you think that you should not mess it up )
15. Fixed Oldale town crash.
16. Changed wally event script.
17. Removed the extra trainer story at route 102 and place it somewhere else more fitting.
18. Added berry plants in route 102. Now you don't have to use the save file cheat to access it.
19. New game no Longer allow you to choose sprite at first. You can only define your character name.
20. Intro screen now ask you for gender.
21. Skipping the intro story will default as a male.
22. Change some algorithm that I made for the new battle script.
23. Added more music.
24. More smoother walking on the grass.
25. Fixed start game crash.
26. Fixed evolve crash.

Thanks for all your kind support and the patience.
If you think that you want to contribute to this game in anyway ( side story / npc / models / scripts / maps / dialogue / anything extra ) , do welcome to approach me.
I will consider all the suggestion if they are possible to make.

// The Dialga team

Edit: For early prepare for P3D v0.52.x, certain features that are found in the released version are permanantly removed.

They are:
1. Bonus EXP system.
This system is removed as it is link to the grass entity scripts.
Since grass will be cuttable in future release, all grass entity cannot have scripts embeded to it.

By using a entity check script, it can still handle the grass BUT extreme lag will take place when walking to grass so it is remove for good.

2. Mystery Events system.
This is also link to the grass entity as well. It is supposed to handle the exp system and the levels of the encounter. Since the exp system is removed, must as well remove this since it is not compatible on its own.

3. Message Boxes sound effect.
Due to nilllzz considering to add in, all sounds are permanently removed and it will be back when nilllzz done it.

4. Bank system.
As the bank system right now is not very useful and very boring, it is remove temporary until I am done with a better one that can randomize the percentage in compound interest formular.
A = P(1+r/100)^n

As a result of these change, of course there will be some new addition.

More easter eggs :)
- There will be rewards if you can find them all.
( I have spoilt some during the chat and here as well. )

More side story ahead...

One important note for the future updates:
Remeber to make a backup of your save somewhere before attempting to update it.

Due to some internal structure change in my gamemode, certain things might glitch out and I didn't fix it.

If you forget to make a backup and if game crashes, you can request a save restore by posting the latest crash log from the log.dat.

Also if you manage to crash the game and P3D bug catcher shows up instead, you can ask for restoration of game progress by PM.
I will give more instruction from there :) Here is not safe to tell out.

There will be a header that represents my gamemode crash logs so you can find it easily.

In addition, if you have added any random pokemon such as missingno or any non hoenn pokemon except dialga, remember to set the in game setting (sandbox mode) to true before attempting to load your save.

I hope you can continue subscribe to this game and hopefully by then, P3D will have these maps installed into official games ( with mod ).


Unofficial Release Pokémon Universal 3D v0.51.1.0.0.6 Beta 8:
https://mega.co.nz/#!XIAziLAY!cZ_fon0n2YqiU3iwXnwdVnJfsm8xtURnMHXDhweiGg0

Mirror Link: Used in the Resource Manager.
http://www.jianmingyong.hostingsiteforfree.com/jianmingyong/Pokémon Universal 3D/Pokémon Universal 3D v0.51.1.0.0.6 Beta 8.rar

I hope it worked. There is no option right now to remove the main menu screen :p
It will be added once I am done with it. For now, this version removes all the new encounter scripts in preparation for next version.

Well I added the offset map for Route 104 so you could visit it :)
* Since it is not official, your save file might not support fully yet :) Try to backup before running as it auto save once you start the game.

// The Dialga team
 
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J

jianmingyong

Guest
From Unofficial Release Pokémon Universal 3D v0.51.1.0.0.6 Beta 8... it seem that there are many bugs.
1. Cannot load game and stuck at main menu screen. ( Fixed )
2. Game Crash when trying to load game. ( Fixed )
3. New Game Truck offset map blankness...... ( Fixed )
4. Kira Content Pack support added. ( Pokémon center, mart and indoors are supported. )
It is soon going to be official release... just need a bit of time.

GameMode API have been added :) You can use those anticheat scripts if you setup a global main script.

==========

ORAS Content update:
Pokemon Encounter file will be updated again and mix with ORAS.

For this change, simply all pokemon from RSE and ORAS will be mixed.
The encounter percentage will change and goes by this format.

P(Chance of encountering)
= <Math.clamp(( R + S + E + OR + AS ) / 5 * 100%,1,100)>

It means that the minimum is 1% and max is 100% making all pokemon encounterable :)
 
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J

jianmingyong

Guest
Pokémon Universal 3D v0.51.1.0.0.7 Beta 1 https://mega.co.nz/#!vIIiQC6C!aWjj_bJLkHmTl2yB2ZRSnzLH-JiWMU-_R9l9nDnzpVs

Simply this new beta test release added few fixes like load game bug ( excluding you have missingno in your party )

Also I have added "GlobalOption.dat" back in the "scripts\system\" folder

Now it will skip the title screen by default and you can enable anytime :)

3D Buildings are now supported.

ORAS music and some sound effect.
 
J

jianmingyong

Guest
jianmingyong updated Pokémon Universal 3D with a new update entry:

Pokémon Universal 3D v0.51.1.0.0.7 Official Released

After a long run, I decided to release one playable version of this game.

This is the change logs:
1. Added Lost Forest mini puzzle game. ( Unable to access till further notice )
2. Added Mystery Dungeon Generator. ( Re-scripting since it is using the old way to manipulate registers. )
3. Added In-Game Sandbox mode.
4. Added missing npc from Littleroot Town to Petalburg City.
5. Change the GlobalMain.dat script.
6. Changed verification screen words.
7. Fixed gamemode version detection.
8. 3D...
Read the rest of this update entry...
 
J

jianmingyong

Guest
Next update will fix some more new things.

Change Log:
1. Change core API to integrate Pokémon Dark Energy 3D Build.
2. Change core saving and loading scripts, no more freezing and much better now.
3. Added back the long lost feature
2014-12-07_23.52.04.png

4. Able to load different gamemode save with minor tweaks :p
5. Intro scripts are now improved and no longer freeze. I have no idea why.

Basically next update support multiple gamemode and more hidden features. Poké Bank remain closed as the feature is not yet done.
 
J

jianmingyong

Guest
Oh one more Important bug fixes and story improvement updates coming.

Sorry for those who tried to play new game with this update simply because it is nearly 20% to continue storyline. May is too difficult right?
Don't worry though, I will release a quick fix soon.
 

SViper

Active Member
Oh one more Important bug fixes and story improvement updates coming.

Sorry for those who tried to play new game with this update simply because it is nearly 20% to continue storyline. May is too difficult right?
Don't worry though, I will release a quick fix soon.
I know why it was to strong, because she in ORAS didn't used type move in first battle and here uses.:p
 
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