So I tried returning to Vermillion City through the S.S. Aqua. Upon entry I noticed I couldn't return to Olivine City, which I found odd. After exploring some cabins I walking into the line of sight of a Psychic trainer. That's when my game crashed.
Code:
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.43.3
Operating system: Microsoft® Windows Vista™ Home Premium [6.0.6002.131072]
System time: 1/20/2014 1:29:56 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal seperator: .
Content Packs: {Community Sprite Pack, Pokémon HeartGold and SoulSilver Music Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (32436)
Playing on Servers: TRUE (JLs 24/7 Pokemon3D Server!/54.201.102.35:15124)
Game environment: OverworldScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: StartIndex cannot be less than zero.
Parameter name: startIndex
InnerException: NOTHING
BaseException: StartIndex cannot be less than zero.
Parameter name: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: Remove [
Attributes: PrivateScope, Public, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: System.String
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664175
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.String
]
CallStack: at System.String.Remove(Int32 startIndex)
at _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
at _2._5DHero.ScriptCommander.Parse(String input)
at _2._5DHero.Trainer.LoadTrainerNew(String[] Data)
at _2._5DHero.Trainer..ctor(String TrainerFile)
at _2._5DHero.NPC.CheckInSight()
at _2._5DHero.Level.CheckTrainerSights()
at _2._5DHero.Player.TakeStep()
at _2._5DHero.OverworldCamera.Movement()
at _2._5DHero.OverworldCamera.Update()
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.