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[0.43.3] Massive FPS Lag now?

Max Rota

Bug Catcher
I use to be able to surf route 41 at around 40-50 fps... Now it is literally at 1 fps if not actually lower (like .5). I can't even go into seafoam cave to get waterfall as it seems the renderer is freaking out. I have tried turning off offset maps, switching to fast graphics, turning my render distance to tiny etc, but with no luck. I actually get the same exact performance with extreme render distance and 100 offset as i do with those option at their lowest. Not over exaggerating. I'm sitting on an i7 with 8gigs of ram running windows 7. I have never had problems with pokemon 3d, aside from violet getting a tad slow. I'm not sure what changed other than Vermilion being added, but wth? That's a pretty huge dip in performance... And yes, I know there aren't any other programs running and NO i don't have any viruses. I can run anything else on my comp at the same speeds (payday 2, skyrim, etc). Might be worth looking into...
 

nilllzz

Original Developer
Administrator
P3D Developer
This are my results for testing it on my computer:
All settings on high:
2014-01-20_05.34.42.png
Lowest settings possible:
2014-01-20_05.35.08.png
Location: Route 41.
My computer is not the best, but with the lowest settings, I am getting 60 FPS almost everywhere in the world.
Can you check if your log.dat says something specific? If the game logs alot of stuff, it can get laggy. I don't know what that might be though... but it's worth a try.
 

Max Rota

Bug Catcher
It is quite barren I'm afraid. Just:
Message (20:59:0): Retrieved ban list data.
Message (23:58:19): Retrieved ban list data.
Message (20:54:12): Retrieved ban list data.
Message (21:6:36): Retrieved ban list data.
Message (21:7:50): Retrieved ban list data.
Message (21:10:38): Retrieved ban list data.
Message (23:9:2): Retrieved ban list data.
and that's just me logging in. I dunno. Even in Cianwood I have noticed a drop in FPS. And this is just since 0.42. I could walk around normally in the last patch. I will try to delete some things as it does have quite a few chat logs in there as well from when I was on the official server (back when it was online). I am deleting content of that file as I type this.

Update: I have deleted the contents to my log.dat, but to no avail. As you can see At the entrance to Whirl island I have 60 fps, but upon exiting or going any further down, it drops dramatically. I also have it set to tiny render (although I never had any problems with just normal) and fast graphics but it doesn't seem to help. I am at a loss as to why either. I will personally do some more research into this on my side to make sure it isn't just my computer being lame. Here are the screenshots of those locations with an fps counter.
2014-01-19_23.57.04.png
2014-01-19_23.57.25.png
2014-01-19_23.57.48.png


Thanks for the response Nilllzz. I have a fair amount of experience with coding myself, so again, I will look into it on my end and see if I can spot anything. Hopefully what i have provided is some help to you, although for the time being, I am still confused. Best of luck,

-Max
 

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
I'll try it on my Intel HD 4600 graphics tomorrow. Which Intel integrated graphics are you using?
 

leeloozete

Active Member
Trusted Support
Do you use multi-sampling?
I used that once in my old notebook with intel graphics 3000 and i got 0-5 fps
That can help a lot
All the other stuff is in max here with no lag
 

Max Rota

Bug Catcher
I'm using a Nvidia dedicated card, not integrated. Granted it's not the newest (GTS 360m), but I've never had any problems. Also, yes I have turned multisampling off and on. Neither seem to affect my performance at these parts. Keep in mind, in patch 0.42 I was able to go around with normal render, fancy graphics, multi sample on, offset maps at 45, with no issues at all.
 

leeloozete

Active Member
Trusted Support
I'm using a Nvidia dedicated card, not integrated. Granted it's not the newest (GTS 360m), but I've never had any problems. Also, yes I have turned multisampling off and on. Neither seem to affect my performance at these parts. Keep in mind, in patch 0.42 I was able to go around with normal render, fancy graphics, multi sample on, offset maps at 45, with no issues at all.
Well, maybe the download of your game may have corupted something...
Try re-downloading the game
I have tested on my intel hd graphics 3000 and in my gtx 660 and neither gave me a single problem with lag
If the problem persists, try checking for updates on your graphic card, because i dont know...
Your graphic card is not bad at all man...
And even the intel graphics 3000, that have no gpu can run it smoothly..
I dunno.
 

Max Rota

Bug Catcher
Okay... Clean install seems to have done it. I'm back up to 60 fps in Whirl Island. and 45 on route 41 with all of my settings back to full. It seems my pokemon folder had grown to 200mb (which i believe is around twice the size it should have been). Perhaps I had doubles of game files (although I did not see any when I looked through it). Either way, it's all fixed and I'm happy again :D
2014-01-20_11.17.43.png


Thanks again to everyone for the help. We can mark this thread as fixed or hell, even delete it! I was really hoping to find the source of the issues, but i'd much rather be able to play my game than troubleshoot all day today :p. Perhaps something happened during a previous update. We may never know now.
 
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