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Fixed {0.42) Random crash whilst on Multiplayer Server

Bedders

Pokémon Ranger
I'm getting a random CTD with an error message and an error code. I've attached the error dmp file below. It happened as I caught an Ekans just outside of Violet city, and Ekans was sent to the box (this is the last dialogue that I had).
Also, the included URL is a dead link and needs updating to http://pokemon3d.net/forum/forums/6/create-thread :)
Code:
_________________________________________________________________________________________________
ERROR LOG
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Professional  [6.1.7601.65536]
System time: 18/01/2014 23:09:18
System language: ENG / Loaded language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (124323)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game environment: OverworldScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
InnerException: NOTHING
BaseException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: ThrowArgumentOutOfRangeException [
   Attributes: PrivateScope, Assembly, Static, HideBySig
   CallingConvention: Standard
   ContainsGenericParameters: False
   DeclaringType: System.ThrowHelper
   IsAbstract: False
   IsAssembly: True
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: False
   IsSecuritySafeCritical: False
   IsSecurityTransparent: True
   IsSpecialName: False
   IsStatic: True
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100663885
   MethodHandle: System.RuntimeMethodHandle
   Module: CommonLanguageRuntimeLibrary
   ReflectedType: System.ThrowHelper
   ]

CallStack:    at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at _2._5DHero.TCPServerClient.UpdatePlayers()
   at _2._5DHero.Level.Update()
   at _2._5DHero_OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 
Last edited by a moderator:
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