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Servers have been down for three days...

Drakoal

Pokémon Ranger
Both the pokemon3D server and the extra server I go to, has been down for three days, not once as it been online during those three days no matter how much check, I keep getting the 'Cannot Reach Server' error.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Both the pokemon3D server and the extra server I go to, has been down for three days, not once as it been online during those three days no matter how much check, I keep getting the 'Cannot Reach Server' error.
I believe the servers might've been discontinued with the entry of community made servers. I recommend JL's server.
 

Drakoal

Pokémon Ranger
ok, for some reason when I try to join that server, game ends up crashing..
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 1/17/2014 8:09:55 PM
System language: ENU / Loaded language: en
Decimal seperator: .
Content Packs: {Blue Menu, HD HGSS, HGSS Music Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (145480)
Playing on Servers: TRUE (JLs 24/7 Pokemon3D Server!/54.201.102.35:15124)
Game environment: OverworldScreen
Actionscript: Type: Script; Input: computer; Line: 1
---------------------------

Here is further information:
Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: .ctor [
Attributes: PrivateScope, Assembly, HideBySig, SpecialName, RTSpecialName
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.Texture2D
IsAbstract: False
IsAssembly: True
IsConstructor: True
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: True
IsStatic: False
IsVirtual: False
MemberType: Constructor
MetadataToken: 100663846
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.Texture2D
]

CallStack: at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)
at _2._5DHero.Textures.GetTexture(String Name)
at _2._5DHero_OwnPlayer.SetTexture(String TextureID)
at _2._5DHero.ScriptCommander.DoPlayer(String subClass)
at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
at _2._5DHero.ScriptV2.DoCommand()
at _2._5DHero.ScriptV2.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
ok, for some reason when I try to join that server, game ends up crashing..
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 1/17/2014 8:09:55 PM
System language: ENU / Loaded language: en
Decimal seperator: .
Content Packs: {Blue Menu, HD HGSS, HGSS Music Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (145480)
Playing on Servers: TRUE (JLs 24/7 Pokemon3D Server!/54.201.102.35:15124)
Game environment: OverworldScreen
Actionscript: Type: Script; Input: computer; Line: 1
---------------------------

Here is further information:
Message: An unexpected error has occurred.
InnerException: NOTHING
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: .ctor [
Attributes: PrivateScope, Assembly, HideBySig, SpecialName, RTSpecialName
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.Texture2D
IsAbstract: False
IsAssembly: True
IsConstructor: True
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: True
IsStatic: False
IsVirtual: False
MemberType: Constructor
MetadataToken: 100663846
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.Texture2D
]

CallStack: at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)
at _2._5DHero.Textures.GetTexture(String Name)
at _2._5DHero_OwnPlayer.SetTexture(String TextureID)
at _2._5DHero.ScriptCommander.DoPlayer(String subClass)
at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
at _2._5DHero.ScriptV2.DoCommand()
at _2._5DHero.ScriptV2.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
Though a spoiler is better than nothing, please use a code module next time.

Also try disabling your content packs.
 

Drakoal

Pokémon Ranger
ok, for some reason when I try to join that server, game ends up crashing..
Though a spoiler is better than nothing, please use a code module next time.

Also try disabling your content packs.
......can I ever enjoy the works of others without some stupid error screwing it up? *sigh* it stopped the crashes at the cost of my enjoyment of those contest packs.
 

nilllzz

Original Developer
Administrator
P3D Developer
Though a spoiler is better than nothing, please use a code module next time.

Also try disabling your content packs.
......can I ever enjoy the works of others without some stupid error screwing it up? *sigh* it stopped the crashes at the cost of my enjoyment of those contest packs.
it might be some textures not being the correct size. I built in a crash handler for that in the next version.
 

DanielRTRD

Webmaster
Administrator
P3D Developer
Contributor
Elite Four
Both the pokemon3D server and the extra server I go to, has been down for three days, not once as it been online during those three days no matter how much check, I keep getting the 'Cannot Reach Server' error.
It has been up and running.
 

SViper

Active Member
I still suggest visit JLs server, because it's way better. Disable Blue Menu pack. What pack is HD HGSS: Textures, Music or other kind?
 
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