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Fixed Minor "bugs"

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AlessaGarnish

Dragon Tamer
Contributor
Maybe not exactly bugs, but there are some pokemons who have part of their sprite hanging from the top of the screen in battles, probably because some of them are placed too close to the floor that they "slip" through and that part shows up at the top of the screen.

Ex:



 

DracoHouston

Kolben Developer
Contributor
theres 2 ways black pixels appear like that
-the sprite has it in the file and its just gotta be erased
-the sprite is clipping the roof block, its transparent area making that bit of the wall transparent, on most indoor maps the sky is black. the height this happens seems to be around 2 tiles high, which is where most roofs are
 

Darkfire

Administrator
Administrator
P3D Developer
I think what is happening is the bottom row of pixels is going up to the top(they are positioned exactly where quilava's feet should end just up top) and they move as quilava moves
 

DracoHouston

Kolben Developer
Contributor
I think what is happening is the bottom row of pixels is going up to the top(they are positioned exactly where quilava's feet should end just up top) and they move as quilava moves
thats not the engine doing it though, it'd just be the sprite is going over into the next frame. the sprites are stored as a big image with all the animation frames that it draws a 128x128 section of. if thats the case the sprites just have be fixed. but theres also a legit problem with billboards clipping blocks
 
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