Dratini
Pokémon Ranger
After a talk with Dark, ill post here for some help:
Since last patch 01.05.2014 i got random crashes, few while battle, and few when enter, or leave buildings/caves etc.
This is frome today i got 2x it once while fight e4 and one after i leave POKEcenter. Its seems it have problem with my native language. (I come from Poland)
Also i have problem with Shiny Candy and Grotto at route 47. i spend like 8h reseting to get it, i meet every item, every Poke, beside Shiny candy, the problem is- game closed byself 4x with no Error when i enter grotto, and it happens only in this grotto. So i susspect it can have some problems when Shiny Candy spawn.
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-01-08 17:06:01
System language: PLK / Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36088)
Playing on Servers: FALSE
Game environment: ConnectScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: The character 'ł' (0x0142) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
InnerException: NOTHING
BaseException: The character 'ł' (0x0142) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]
CallStack: w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
w _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
w _2._5DHero.ConnectScreen.Draw()
w _2._5DHero.Basic.Draw()
w _2._5DHero.DGame.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)
This was frome yesterday
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-01-07 01:54:25
System language: PLK / Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36088)
Playing on Servers: FALSE
Game environment: ConnectScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: The character 'ż' (0x017c) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
InnerException: NOTHING
BaseException: The character 'ż' (0x017c) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]
CallStack: w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
w _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
w _2._5DHero.ConnectScreen.Draw()
w _2._5DHero.Basic.Draw()
w _2._5DHero.DGame.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)
And dunno this one is behalf in my native language (lol) I translated it on bottom.
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-01-06 05:27:19
System language: PLK / Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36088)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net.:15124)
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------
Here is further information:
Message: Indeks był spoza zakresu. Musi mieć wartość nieujemną i mniejszą niż rozmiar kolekcji. 1*
Nazwa parametru: index 2*
InnerException: NOTHING
BaseException: Indeks był spoza zakresu. Musi mieć wartość nieujemną i mniejszą niż rozmiar kolekcji. 3*
Nazwa parametru: index 4*
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: ThrowArgumentOutOfRangeException [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.ThrowHelper
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663842
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.ThrowHelper
]
CallStack: w System.ThrowHelper.ThrowArgumentOutOfRangeException()
w System.Collections.Generic.List`1.get_Item(Int32 index)
w _2._5DHero.TCPServerClient.UpdatePlayers()
w _2._5DHero.Level.Update()
w _2._5DHero.BV2.BattleScreenV2.Update()
w _2._5DHero.Basic.Update(GameTime gameTime)
w _2._5DHero.DGame.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)
*1 Message: Index was out of range. Must be non-negative and less than the size of the collection.
*2 Parameter name: index
*3 Message: Index was out of range. Must be non-negative and less than the size of the collection.
*4 Parameter name: index
Since last patch 01.05.2014 i got random crashes, few while battle, and few when enter, or leave buildings/caves etc.
This is frome today i got 2x it once while fight e4 and one after i leave POKEcenter. Its seems it have problem with my native language. (I come from Poland)
Also i have problem with Shiny Candy and Grotto at route 47. i spend like 8h reseting to get it, i meet every item, every Poke, beside Shiny candy, the problem is- game closed byself 4x with no Error when i enter grotto, and it happens only in this grotto. So i susspect it can have some problems when Shiny Candy spawn.
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-01-08 17:06:01
System language: PLK / Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36088)
Playing on Servers: FALSE
Game environment: ConnectScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: The character 'ł' (0x0142) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
InnerException: NOTHING
BaseException: The character 'ł' (0x0142) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]
CallStack: w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
w _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
w _2._5DHero.ConnectScreen.Draw()
w _2._5DHero.Basic.Draw()
w _2._5DHero.DGame.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)
This was frome yesterday
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-01-07 01:54:25
System language: PLK / Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36088)
Playing on Servers: FALSE
Game environment: ConnectScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: The character 'ż' (0x017c) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
InnerException: NOTHING
BaseException: The character 'ż' (0x017c) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nazwa parametru: character
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]
CallStack: w Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
w Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
w Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
w _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
w _2._5DHero.ConnectScreen.Draw()
w _2._5DHero.Basic.Draw()
w _2._5DHero.DGame.Draw(GameTime gameTime)
w Microsoft.Xna.Framework.Game.DrawFrame()
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)
And dunno this one is behalf in my native language (lol) I translated it on bottom.
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 2014-01-06 05:27:19
System language: PLK / Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (36088)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net.:15124)
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------
Here is further information:
Message: Indeks był spoza zakresu. Musi mieć wartość nieujemną i mniejszą niż rozmiar kolekcji. 1*
Nazwa parametru: index 2*
InnerException: NOTHING
BaseException: Indeks był spoza zakresu. Musi mieć wartość nieujemną i mniejszą niż rozmiar kolekcji. 3*
Nazwa parametru: index 4*
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: ThrowArgumentOutOfRangeException [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.ThrowHelper
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663842
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.ThrowHelper
]
CallStack: w System.ThrowHelper.ThrowArgumentOutOfRangeException()
w System.Collections.Generic.List`1.get_Item(Int32 index)
w _2._5DHero.TCPServerClient.UpdatePlayers()
w _2._5DHero.Level.Update()
w _2._5DHero.BV2.BattleScreenV2.Update()
w _2._5DHero.Basic.Update(GameTime gameTime)
w _2._5DHero.DGame.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w Microsoft.Xna.Framework.Game.Run()
w _2._5DHero.Program.Main(String[] args)
*1 Message: Index was out of range. Must be non-negative and less than the size of the collection.
*2 Parameter name: index
*3 Message: Index was out of range. Must be non-negative and less than the size of the collection.
*4 Parameter name: index