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Fixed [0.42] Crash near Mr. Pokemon

Godslayer

Starting Trainer
Hi,

I dont know if it already known, because i couldnt find it.
When I use the computer next to Mr. Pokemon, the game crash.
 

Godslayer

Starting Trainer
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 06.01.2014 10:19:57
System language: DEU / Loaded language: de
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (168019)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game environment: OverworldScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Die Datei "C:\Users\Joey\Downloads\Pokemon\Scripts\.dat" konnte nicht gefunden werden.
InnerException: NOTHING
BaseException: Die Datei "C:\Users\Joey\Downloads\Pokemon\Scripts\.dat" konnte nicht gefunden werden.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: WinIOError [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.IO.__Error
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100679646
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.IO.__Error
]

CallStack: bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
bei System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
bei System.IO.StreamReader..ctor(String path, Encoding encoding)
bei System.IO.File.InternalReadAllText(String path, Encoding encoding)
bei System.IO.File.ReadAllText(String path)
bei _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
bei _2._5DHero.ScriptBlock.TriggerScript(Boolean canAttach)
bei _2._5DHero.ScriptBlock.ClickFunction()
bei _2._5DHero_OverworldCamera.CheckEntity()
bei _2._5DHero_OverworldCamera.Update()
bei _2._5DHero_OverworldScreen.Update()
bei _2._5DHero.Basic.Update(GameTime gameTime)
bei _2._5DHero.DGame.Update(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei Microsoft.Xna.Framework.Game.Run()
bei _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
System time: 06.01.2014 10:19:57
System language: DEU / Loaded language: de
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (168019)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game environment: OverworldScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Die Datei "C:\Users\Joey\Downloads\Pokemon\Scripts\.dat" konnte nicht gefunden werden.
InnerException: NOTHING
BaseException: Die Datei "C:\Users\Joey\Downloads\Pokemon\Scripts\.dat" konnte nicht gefunden werden.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: WinIOError [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: System.IO.__Error
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100679646
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.IO.__Error
]

CallStack: bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
bei System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
bei System.IO.StreamReader..ctor(String path, Encoding encoding)
bei System.IO.File.InternalReadAllText(String path, Encoding encoding)
bei System.IO.File.ReadAllText(String path)
bei _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
bei _2._5DHero.ScriptBlock.TriggerScript(Boolean canAttach)
bei _2._5DHero.ScriptBlock.ClickFunction()
bei _2._5DHero_OverworldCamera.CheckEntity()
bei _2._5DHero_OverworldCamera.Update()
bei _2._5DHero_OverworldScreen.Update()
bei _2._5DHero.Basic.Update(GameTime gameTime)
bei _2._5DHero.DGame.Update(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei Microsoft.Xna.Framework.Game.Run()
bei _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
While I appreciate you posting this, next time do it in a code module please (< > in the font menu).

Although I cannot read that language, I can infer that the game is attempting to execut a non-existant script.
 
J

jianmingyong

Guest
100% Confirmed as I have tested it and it has an empty scriptblock on the PC itself.
Extracted from: " http://pokemon3d.net/forum/threads/6075/ "
Code:
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 5/1/2014 1:51:57 AM
System language: ENE / Loaded language: en
Decimal seperator: .
Content Packs: {HGSS Music Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (116016)
Playing on Servers: FALSE
Game environment: OverworldScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Could not find file 'C:\Users\Xiong\Documents\Pokemon\Scripts\.dat'.
InnerException: NOTHING
BaseException: Could not find file 'C:\Users\Xiong\Documents\Pokemon\Scripts\.dat'.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
TargetSite: Name: WinIOError [
  Attributes: PrivateScope, Assembly, Static, HideBySig
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: System.IO.__Error
  IsAbstract: False
  IsAssembly: True
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100680746
  MethodHandle: System.RuntimeMethodHandle
  Module: CommonLanguageRuntimeLibrary
  ReflectedType: System.IO.__Error
  ]

CallStack:  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
  at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
  at System.IO.File.ReadAllText(String path)
  at _2._5DHero.ActionScript.StartScript(String Input, Int32 InputType, Boolean CheckDelay)
  at _2._5DHero.ScriptBlock.TriggerScript(Boolean canAttach)
  at _2._5DHero.ScriptBlock.ClickFunction()
  at _2._5DHero.OverworldCamera.CheckEntity()
  at _2._5DHero.OverworldCamera.Update()
  at _2._5DHero.OverworldScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 
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