• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Not a bug Constunt Crashes.

Drakoal

Pokémon Ranger
Code:
Ever since 0.4.2, i've been getting random crashes, something about a square being too big...
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 1/5/2014 4:27:14 PM
System language: ENU / Loaded language: en
Decimal seperator: .
Content Packs: {Blue Menu, Kira_Pro HD Graphic, HD HGSS}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (145480)
Playing on Servers: TRUE (P3D Server/98.200.58.122:15124)
Game environment: OverworldScreen
Actionscript: Type: Script; Input: rival\rival_victoryroad; Line: 16
---------------------------

Here is further information:
Message: The rectangle is too large or too small for this resource.
Parameter name: rect
InnerException: NOTHING
BaseException: The rectangle is too large or too small for this resource.
Parameter name: rect
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetAndValidateRect [
  Attributes: PrivateScope, Assembly, Static, HideBySig
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: Microsoft.Xna.Framework.Graphics.Texture
  IsAbstract: False
  IsAssembly: True
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100663826
  MethodHandle: System.RuntimeMethodHandle
  Module: Microsoft.Xna.Framework.Graphics.dll
  ReflectedType: Microsoft.Xna.Framework.Graphics.Texture
  ]

CallStack:  at Microsoft.Xna.Framework.Graphics.Texture.GetAndValidateRect(_D3DSURFACE_DESC* __unnamed000, UInt32* pdwLockWidth, UInt32* pdwLockHeight, Nullable`1 rect)
  at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
  at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
  at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
  at _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
  at _2._5DHero.Textures.GetTexture(String Name, Rectangle r)
  at _2._5DHero.MessageBulb.LoadTexture()
  at _2._5DHero.MessageBulb..ctor(Vector3 Position, NotifcationTypes NotificationType)
  at _2._5DHero.NetworkPlayer.RenderBubble()
  at _2._5DHero.NetworkPlayer.Render()
  at _2._5DHero.Level.Draw()
  at _2._5DHero_OverworldScreen.Draw()
  at _2._5DHero.Basic.Draw()
  at _2._5DHero.DGame.Draw(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.DrawFrame()
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)


I've never had this many crashes before and it seems to sometimes happen when I'm at the poke center, or in a battle with my rival.
 
Last edited by a moderator:

Tornado9797

Content Developer
P3D Developer
Global Moderator
Ever since 0.4.2, i've been getting random crashes, something about a square being too big...
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 1/5/2014 4:27:14 PM
System language: ENU / Loaded language: en
Decimal seperator: .
Content Packs: {Blue Menu, Kira_Pro HD Graphic, HD HGSS}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (145480)
Playing on Servers: TRUE (P3D Server/98.200.58.122:15124)
Game environment: OverworldScreen
Actionscript: Type: Script; Input: rival\rival_victoryroad; Line: 16
---------------------------

Here is further information:
Message: The rectangle is too large or too small for this resource.
Parameter name: rect
InnerException: NOTHING
BaseException: The rectangle is too large or too small for this resource.
Parameter name: rect
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetAndValidateRect [
Attributes: PrivateScope, Assembly, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.Texture
IsAbstract: False
IsAssembly: True
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100663826
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.Texture
]

CallStack: at Microsoft.Xna.Framework.Graphics.Texture.GetAndValidateRect(_D3DSURFACE_DESC* __unnamed000, UInt32* pdwLockWidth, UInt32* pdwLockHeight, Nullable`1 rect)
at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
at _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
at _2._5DHero.Textures.GetTexture(String Name, Rectangle r)
at _2._5DHero.MessageBulb.LoadTexture()
at _2._5DHero.MessageBulb..ctor(Vector3 Position, NotifcationTypes NotificationType)
at _2._5DHero.NetworkPlayer.RenderBubble()
at _2._5DHero.NetworkPlayer.Render()
at _2._5DHero.Level.Draw()
at _2._5DHero_OverworldScreen.Draw()
at _2._5DHero.Basic.Draw()
at _2._5DHero.DGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)


I've never had this many crashes before and it seems to sometimes happen when I'm at the poke center, or in a battle with my rival.
It's Kira's HD Texture pack. I was crashing too. Disabling it will stop the crashes.
Also please use a code module next time you post a crash.
 
Top