After completing round 4, the scientist asked if I wanted new Pokémon. When I said "YES", the game crashed. I guess a sprite is messed up or something, I can't tell too much from the report:
Code:
Kolben Games Crash Log V 1.1
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.42
Operating system: Microsoft® Windows Vista™ Home Premium [6.0.6002.131072]
System time: 1/5/2014 1:31:13 PM
System language: ENU / Loaded language: en
Decimal seperator: .
Content Packs: {S-Hard Difficulty Mode Sprite Pack, Kira's Blue User Interface, Daziman's Epic HD Music Pack}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (32436)
Playing on Servers: TRUE (P3D Server/98.200.58.122:15124)
Game environment: OverworldScreen
Actionscript: Type: Script; Input: frontier\battlefactory\challenge\rent; Line: 13
---------------------------
Here is further information:
Message: Index was outside the bounds of the array.
InnerException: NOTHING
BaseException: Index was outside the bounds of the array.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
TargetSite: Name: GetPredeterminedPokemon [
Attributes: PrivateScope, Private, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.FrontierSpawner
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100666678
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.FrontierSpawner
]
CallStack: at _2._5DHero.FrontierSpawner.GetPredeterminedPokemon(Int32 ID, Int32 level, Int32 pokemon_class)
at _2._5DHero.FrontierSpawner.GetPokemon(Int32 level, Int32 pokemon_class, List`1 IDPreset)
at _2._5DHero.ScriptComparer.DoPokemon(String subClass)
at _2._5DHero.ScriptComparer.GetResultValue(String mainClass, String subClass)
at _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
at _2._5DHero.ScriptComparer.GetCommandArgument(String inputString)
at _2._5DHero.ScriptCommander.DoPokemon(String subClass)
at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
at _2._5DHero.ScriptV2.DoCommand()
at _2._5DHero.ScriptV2.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.