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Solved Looking for Helper

blackvirus

Pokémon Ranger
Im not knowledgable enough to convert png images of my custom made pokemon sprites into xnb files for use in pokemon 3D but if anyone finds the time to be able to help me out with this at some point that would be amazing. Im not looking to do this with alot of sprites only a few.
 

nilllzz

Original Developer
Administrator
P3D Developer
would be a better idea to make a ContentPack, but theoretically, yes. The game supports images in xnb and png format.
 

blackvirus

Pokémon Ranger
alright and yeahif i can figure out a content pack i will but im not exactly "smart" with this kind of stuff. but as soon as the game updated the files would be restored anyways if im correct, right?
 

Darkfire

Administrator
Administrator
P3D Developer
alright and yeahif i can figure out a content pack i will but im not exactly "smart" with this kind of stuff. but as soon as the game updated the files would be restored anyways if im correct, right?
unless you make a content pack in which case it wont replace anything there
 

blackvirus

Pokémon Ranger
alright and yeahif i can figure out a content pack i will but im not exactly "smart" with this kind of stuff. but as soon as the game updated the files would be restored anyways if im correct, right?
unless you make a content pack in which case it wont replace anything there
well either way i wouldnt need a content pack if i keep track of the original files of the pokemon i replace. Il just keep a folder or the originals and il just replace then when necessary. Thats possible right instead of making a content pack, because like i said i cant even do that,
 

blackvirus

Pokémon Ranger
So in battle on this update you use the overworld sprites right? Well on the pokemon status screen in the game do the pokemon have a quick animation? if yes how do i set up the animation in the files?
 

blackvirus

Pokémon Ranger
If so then how does the pokemon appear as if its walking in the overworld sprite? i know it uses two images for each side, (front, left, right, back), but in the overworld sprite it only allows one image for each side instead of two so how does that work?
 

Darkfire

Administrator
Administrator
P3D Developer
If so then how does the pokemon appear as if its walking in the overworld sprite? i know it uses two images for each side, (front, left, right, back), but in the overworld sprite it only allows one image for each side instead of two so how does that work?
there are 3 images for each pokemon:
normal overworld sprite(a 2 stage animation for each direction)
shiny overworld file(a 2 stage animation for each direction)
dex sprite(one single sprite for front and back +shiny)

Also the little menu sprites are all in the same file(one file containing the sprites for all of the pokemon)
 

blackvirus

Pokémon Ranger
Okay so heres where i need the helper because i dont know how to do the overworld sprites witht he two stage animation in each direction. i have made all of the sprites for it but i dont know how to make then go together to make the animation. This is pretty much why i need a helper lol
 

Darkfire

Administrator
Administrator
P3D Developer
Okay so heres where i need the helper because i dont know how to do the overworld sprites witht he two stage animation in each direction. i have made all of the sprites for it but i dont know how to make then go together to make the animation. This is pretty much why i need a helper lol
have you opened the sprite file?
they are just next to each other
there are 3 sprites per row
the first one isnt used(for pokemon only)
when the pokemon is animated it switches between the 2nd and 3rd sprite in each row
 

blackvirus

Pokémon Ranger
yeah i have done all of that with the help of Nillz new converter i have all of that down and i have succeeded in playing the game with the custom sprite. But i worked really hard on the animation sprites and i dont even see them in the game. Is there a way to make them appear in the battle scene?
 
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