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Common DRM Issue

greedlust

Fisherman
it says that there is a song playback fail and something about DRM
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.41.1
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 12/28/2013 7:37:39 AM
System language: ENU Loaded language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: MainMenuScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games.
InnerException: An unexpected error has occurred.
BaseException: An unexpected error has occurred.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: Play [
   Attributes: PrivateScope, Assembly, HideBySig
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: Microsoft.Xna.Framework.Media.MediaQueue
   IsAbstract: False
   IsAssembly: True
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: True
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: False
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100664580
   MethodHandle: System.RuntimeMethodHandle
   Module: Microsoft.Xna.Framework.dll
   ReflectedType: Microsoft.Xna.Framework.Media.MediaQueue
   ]

StackTrace:    at Microsoft.Xna.Framework.Media.MediaQueue.Play(Song song)
   at Microsoft.Xna.Framework.Media.MediaPlayer.Play(Song song)
   at _2._5DHero.MusicManager.PlayMusic(String Song)
   at _2._5DHero.MusicManager.PlayMusic(String Song, Boolean SearchForIntro)
   at _2._5DHero.MainMenuScreen.ChangeTo()
   at _2._5DHero.Basic.SetScreen(Screen newScreen)
   at _2._5DHero.SplashScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
 
Last edited by a moderator:

nilllzz

Original Developer
Administrator
P3D Developer
Sorry, forgot that threads get locked there.
Moved to Community Support.
 

Enethil

Community Support & Suggestions/Feedback Moderator
Donator
Trusted Support
Retired Mod
If all else fails, remove all the songs in the files exept for the battle music & the title music, that usually works for me.
 

Darkfire

Administrator
Administrator
P3D Developer
replace those songs with music from a content pack that replaces the xnbs(I know mine does and I think dazi's does too)
also delete the sounds folder
 
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