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Solved Cannot save online

Flixwito

Trainer
While playing for sometime, my GameJolt account was disconnected suddenly. I already know that crash or bug would happened when disconnected, though. I hope the player can reconnect when they disconnected.
 

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jianmingyong

Guest
While playing for sometime, my GameJolt account was disconnected suddenly. I already know that crash or bug would happened when disconnected, though. I hope the player can reconnect when they disconnected.
I bet you do not know how to put the error log into the "code module"

Edit: I would advice you that you could save often to prevent loss of data.

Here is his/her crash log:
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.41
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 26/12/2013 19:14:07
System language: IND Loaded language: id
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (26461)
Game environment: SaveScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: User not logged in!
InnerException: NOTHING
BaseException: User not logged in!
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: SetStorageData [
  Attributes: PrivateScope, Public
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: _2._5DHero.GameJolt.APICall
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: False
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100664406
  MethodHandle: System.RuntimeMethodHandle
  Module: 2.5DHero.exe
  ReflectedType: _2._5DHero.GameJolt.APICall
  ]

StackTrace:  at _2._5DHero.GameJolt.APICall.SetStorageData(String key, String data, Boolean useUsername)
  at _2._5DHero.Player.SavePlayer(Boolean IsAutosave)
  at _2._5DHero.Player.SaveGame(Boolean IsAutosave)
  at _2._5DHero.SaveScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

nilllzz

Original Developer
Administrator
P3D Developer
I made it so when your account disconnects from the gamejolt servers, you have to relog in order to continue playing.
 
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