Megasd
Starting Trainer
Hi everyone,i tried in both online and offline mode and this issue wont let me play..i hope someone can help me. And im running the latest version with admin permission.
Actually the error message that pops out say that the game cannot find bulbasaur model normal,i hope someone can help,this is the error report:
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.41
Operating system: Microsoft Windows 8 Pro [6.2.9200.0]
System time: 25/12/2013 20.38.40
System language: ITA Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------
Here is further information:
Message: Error loading "Models\Bulbasaur\Normal". File not found.
InnerException: Error loading "Content\Models\Bulbasaur\Normal.xnb". File not found.
BaseException: Error loading "Content\Models\Bulbasaur\Normal.xnb". File not found.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: OpenStream [
Attributes: PrivateScope, Family, Virtual, HideBySig, VtableLayoutMask
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Content.ContentManager
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: True
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: True
MemberType: Method
MetadataToken: 100664034
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.Content.ContentManager
]
StackTrace: in Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
in Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
in Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
in _2._5DHero.ModelManager.GetModel(String Path)
in _2._5DHero.ModelEntity.Initialize()
in _2._5DHero.Entity.GetNewEntity(String EntityID, Vector3 Position, Texture2D[] Textures, Int32[] TextureIndex, Boolean Collision, Vector3 Rotation, Vector3 Scale, BaseModel Model, Int32 ActionValue, String AdditionalValue, Boolean Visible, Vector3 Shader, Int32 ID, String MapOrigin, String SeasonColorTexture, Vector3 Offset, Object[] Params)
in _2._5DHero.BV2.BattleScreenV2.InitializeWild(Pokemon WildPokemon, Screen OverworldScreen, Int32 defaultMapType)
in _2._5DHero.BattleIniScreen.Update()
in _2._5DHero.Basic.Update(GameTime gameTime)
in _2._5DHero.DGame.Update(GameTime gameTime)
in Microsoft.Xna.Framework.Game.Tick()
in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
in Microsoft.Xna.Framework.GameHost.OnIdle()
in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.Run(Form mainForm)
in Microsoft.Xna.Framework.WindowsGameHost.Run()
in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
in Microsoft.Xna.Framework.Game.Run()
in _2._5DHero.Program.Main(String[] args)
Actually the error message that pops out say that the game cannot find bulbasaur model normal,i hope someone can help,this is the error report:
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.41
Operating system: Microsoft Windows 8 Pro [6.2.9200.0]
System time: 25/12/2013 20.38.40
System language: ITA Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------
Here is further information:
Message: Error loading "Models\Bulbasaur\Normal". File not found.
InnerException: Error loading "Content\Models\Bulbasaur\Normal.xnb". File not found.
BaseException: Error loading "Content\Models\Bulbasaur\Normal.xnb". File not found.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: OpenStream [
Attributes: PrivateScope, Family, Virtual, HideBySig, VtableLayoutMask
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Content.ContentManager
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: True
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: True
MemberType: Method
MetadataToken: 100664034
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.Content.ContentManager
]
StackTrace: in Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
in Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
in Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
in _2._5DHero.ModelManager.GetModel(String Path)
in _2._5DHero.ModelEntity.Initialize()
in _2._5DHero.Entity.GetNewEntity(String EntityID, Vector3 Position, Texture2D[] Textures, Int32[] TextureIndex, Boolean Collision, Vector3 Rotation, Vector3 Scale, BaseModel Model, Int32 ActionValue, String AdditionalValue, Boolean Visible, Vector3 Shader, Int32 ID, String MapOrigin, String SeasonColorTexture, Vector3 Offset, Object[] Params)
in _2._5DHero.BV2.BattleScreenV2.InitializeWild(Pokemon WildPokemon, Screen OverworldScreen, Int32 defaultMapType)
in _2._5DHero.BattleIniScreen.Update()
in _2._5DHero.Basic.Update(GameTime gameTime)
in _2._5DHero.DGame.Update(GameTime gameTime)
in Microsoft.Xna.Framework.Game.Tick()
in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
in Microsoft.Xna.Framework.GameHost.OnIdle()
in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.Run(Form mainForm)
in Microsoft.Xna.Framework.WindowsGameHost.Run()
in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
in Microsoft.Xna.Framework.Game.Run()
in _2._5DHero.Program.Main(String[] args)