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Fixed (0.40) Crash at Team Rocket House, again.

sEKx

Starting Trainer
Hi,

its me again in at the same Spot in the House from Team Rocket. But. . . a new Bug is incoming. >_>

Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.40
Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
System time: 15.12.2013 08:39:55
System language: DEU Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: OverworldScreen
Actionscript: Type: Script; Input: rocketbase\trap4; Line: 9
---------------------------

Here is further information:
Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: TextureRectangle [
  Attributes: PrivateScope, Public, Static
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: _2._5DHero.Textures
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100666585
  MethodHandle: System.RuntimeMethodHandle
  Module: 2.5DHero.exe
  ReflectedType: _2._5DHero.Textures
  ]

StackTrace:    bei _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
  bei _2._5DHero.NPC.ChangeTexture()
  bei _2._5DHero.NPC.Update()
  bei _2._5DHero.ScriptCommander.DoNPC(String subClass)
  bei _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
  bei _2._5DHero.ScriptV2.DoCommand()
  bei _2._5DHero.ScriptV2.Update()
  bei _2._5DHero.Script.Update()
  bei _2._5DHero.ActionScript.Update()
  bei _2._5DHero.OverworldScreen.Update()
  bei _2._5DHero.Basic.Update(GameTime gameTime)
  bei _2._5DHero.DGame.Update(GameTime gameTime)
  bei Microsoft.Xna.Framework.Game.Tick()
  bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  bei Microsoft.Xna.Framework.GameHost.OnIdle()
  bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  bei System.Windows.Forms.Application.Run(Form mainForm)
  bei Microsoft.Xna.Framework.WindowsGameHost.Run()
  bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  bei Microsoft.Xna.Framework.Game.Run()
  bei _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Hi,

its me again in at the same Spot in the House from Team Rocket. But. . . a new Bug is incoming. >_>

Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.40
Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
System time: 15.12.2013 08:39:55
System language: DEU Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: OverworldScreen
Actionscript: Type: Script; Input: rocketbase\trap4; Line: 9
---------------------------

Here is further information:
Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: TextureRectangle [
  Attributes: PrivateScope, Public, Static
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: _2._5DHero.Textures
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100666585
  MethodHandle: System.RuntimeMethodHandle
  Module: 2.5DHero.exe
  ReflectedType: _2._5DHero.Textures
  ]

StackTrace:    bei _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
  bei _2._5DHero.NPC.ChangeTexture()
  bei _2._5DHero.NPC.Update()
  bei _2._5DHero.ScriptCommander.DoNPC(String subClass)
  bei _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
  bei _2._5DHero.ScriptV2.DoCommand()
  bei _2._5DHero.ScriptV2.Update()
  bei _2._5DHero.Script.Update()
  bei _2._5DHero.ActionScript.Update()
  bei _2._5DHero.OverworldScreen.Update()
  bei _2._5DHero.Basic.Update(GameTime gameTime)
  bei _2._5DHero.DGame.Update(GameTime gameTime)
  bei Microsoft.Xna.Framework.Game.Tick()
  bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  bei Microsoft.Xna.Framework.GameHost.OnIdle()
  bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  bei System.Windows.Forms.Application.Run(Form mainForm)
  bei Microsoft.Xna.Framework.WindowsGameHost.Run()
  bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  bei Microsoft.Xna.Framework.Game.Run()
  bei _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
Through how you're describing it, this seems to be the same bug. Please explain what you were doing differently.
 

sEKx

Starting Trainer
The first Bug was after a Fight with Team-Rocket in his Base. The Second and new Bug is coming if i walk on a Statue, on every Statue in the Team Rocket Base.
 

Leahkim

Dragon Tamer
Hi,
its me again in at the same Spot in the House from Team Rocket. But. . . a new Bug is incoming. >_>
Although I do not condone you invading their house like this, here is a fix for the crash nevertheless. Just go into your folder, follow the filepath "Pokemon > Scripts > rocketbase" and replace trap4.dat with the attached file. (and yes, this is a duplicate)
 

Attachments

sEKx

Starting Trainer
LOL? Thx Leahkim! Now it works fine. Thanks =D

Edit:

So, same Bug at the next Statue. -.-
 
Last edited:

Darkfire

Administrator
Administrator
P3D Developer
LOL? Thx Leahkim! Now it works fine. Thanks =D

Edit:

So, same Bug at the next Statue. -.-
the bug is I accidentally added a zero to a turn command
trap5 is the file so if you want to edit it all you need to do is find the 30 or the 10 and remove the 0
 
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