Drakoal
Pokémon Ranger
During a battle with Rocket Executive Petrel, the game crashed the moment I selected my attack.
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.40
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 12/15/2013 2:16:54 AM
System language: ENU Loaded language: en
Decimal seperator: .
Content Packs: {HGSS Music Pack, Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
Operating online: TRUE (145480)
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------
Here is further information:
Message: Texture "C:\Users\Owner-1\Desktop\Pokemon\Content\Pokemon\Overworld\Normal\93" not found!
InnerException: NOTHING
BaseException: Texture "C:\Users\Owner-1\Desktop\Pokemon\Content\Pokemon\Overworld\Normal\93" not found!
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetTexture [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Textures
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100666582
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Textures
]
StackTrace: at _2._5DHero.Textures.GetTexture(String Name)
at _2._5DHero.Pokemon.GetTexture(Int32 index)
at _2._5DHero.Pokemon.GetOverworldImage()
at _2._5DHero_OverworldPokemon.ChangeTexture()
at _2._5DHero_OverworldPokemon.Update()
at _2._5DHero.Level.UpdateEntities()
at _2._5DHero.Level.Update()
at _2._5DHero.BV2.BattleScreenV2.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)