• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Game Crash during battle with Rocket Executive

Status
Not open for further replies.

Drakoal

Pokémon Ranger
During a battle with Rocket Executive Petrel, the game crashed the moment I selected my attack.
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.40
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 12/15/2013 2:16:54 AM
System language: ENU Loaded language: en
Decimal seperator: .
Content Packs: {HGSS Music Pack, Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
Operating online: TRUE (145480)
Game environment: BattleScreenV2
Actionscript: No script running
---------------------------

Here is further information:
Message: Texture "C:\Users\Owner-1\Desktop\Pokemon\Content\Pokemon\Overworld\Normal\93" not found!
InnerException: NOTHING
BaseException: Texture "C:\Users\Owner-1\Desktop\Pokemon\Content\Pokemon\Overworld\Normal\93" not found!
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetTexture [
  Attributes: PrivateScope, Public, Static
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: _2._5DHero.Textures
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100666582
  MethodHandle: System.RuntimeMethodHandle
  Module: 2.5DHero.exe
  ReflectedType: _2._5DHero.Textures
  ]

StackTrace:  at _2._5DHero.Textures.GetTexture(String Name)
  at _2._5DHero.Pokemon.GetTexture(Int32 index)
  at _2._5DHero.Pokemon.GetOverworldImage()
  at _2._5DHero_OverworldPokemon.ChangeTexture()
  at _2._5DHero_OverworldPokemon.Update()
  at _2._5DHero.Level.UpdateEntities()
  at _2._5DHero.Level.Update()
  at _2._5DHero.BV2.BattleScreenV2.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
 

Drakoal

Pokémon Ranger
4.0
Why would people use OLD versions anyhow?
The file is there.
I tried disabling the pack, same concept. So outta curiousity, I ran the updates again to see if that sprite somehow got corrupted. After running it, it fixed the problem, but the battle did lag a bit.
 

MrHippocrit

Champion
Trusted Support
Retired Mod
4.0
Why would people use OLD versions anyhow?
The file is there.
I tried disabling the pack, same concept. So outta curiousity, I ran the updates again to see if that sprite somehow got corrupted. After running it, it fixed the problem, but the battle did lag a bit.
So it was a download failure, I see.
 
Status
Not open for further replies.
Top