epicshadow
Trainer
Such an annoying bug . 


Code:
[/B]
[B]Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.40
Operating system: Microsoft Windows 7 Professionnel [6.1.7601.65536]
System time: 13/12/2013 18:47:22
System language: FRA Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (137828)
Game environment: ConnectScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: The character '’' (0x2019) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nom du paramètre : character
InnerException: NOTHING
BaseException: The character '’' (0x2019) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nom du paramètre : character
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
Attributes: PrivateScope, Private, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664377
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.Graphics.dll
ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
]
StackTrace: Ã Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
à Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
à Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
à _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
à _2._5DHero.ConnectScreen.Draw()
à _2._5DHero.Basic.Draw()
à _2._5DHero.DGame.Draw(GameTime gameTime)
à Microsoft.Xna.Framework.Game.DrawFrame()
à Microsoft.Xna.Framework.Game.Tick()
à Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
à Microsoft.Xna.Framework.GameHost.OnIdle()
à Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
à Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
à System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
à System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
à System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
à System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
à System.Windows.Forms.Application.Run(Form mainForm)
à Microsoft.Xna.Framework.WindowsGameHost.Run()
à Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
à Microsoft.Xna.Framework.Game.Run()
à _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.