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Solved [0.40] Crash from missing characters

epicshadow

Trainer
Such an annoying bug . :mad::mad: :banghead:
Code:
[/B]
[B]Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications: 
Pokémon 3D version: 0.40
Operating system: Microsoft Windows 7 Professionnel  [6.1.7601.65536]
System time: 13/12/2013 18:47:22
System language: FRA Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (137828)
Game environment: ConnectScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The character '’' (0x2019) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nom du paramètre : character
InnerException: NOTHING
BaseException: The character '’' (0x2019) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nom du paramètre : character
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
   Attributes: PrivateScope, Private, HideBySig
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: True
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: True
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: False
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100664377
   MethodHandle: System.RuntimeMethodHandle
   Module: Microsoft.Xna.Framework.Graphics.dll
   ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
   ]

StackTrace:    Ã  Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
   Ã  Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
   Ã  Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
   Ã  _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
   Ã  _2._5DHero.ConnectScreen.Draw()
   Ã  _2._5DHero.Basic.Draw()
   Ã  _2._5DHero.DGame.Draw(GameTime gameTime)
   Ã  Microsoft.Xna.Framework.Game.DrawFrame()
   Ã  Microsoft.Xna.Framework.Game.Tick()
   Ã  Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   Ã  Microsoft.Xna.Framework.GameHost.OnIdle()
   Ã  Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   Ã  Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   Ã  System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   Ã  System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   Ã  System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   Ã  System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   Ã  System.Windows.Forms.Application.Run(Form mainForm)
   Ã  Microsoft.Xna.Framework.WindowsGameHost.Run()
   Ã  Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   Ã  Microsoft.Xna.Framework.Game.Run()
   Ã  _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.

 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Such an annoying bug . :mad::mad: :banghead:
Code:
[/B][/B]
[B][B]Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.40
Operating system: Microsoft Windows 7 Professionnel  [6.1.7601.65536]
System time: 13/12/2013 18:47:22
System language: FRA Loaded language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (137828)
Game environment: ConnectScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The character '’' (0x2019) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nom du paramètre : character
InnerException: NOTHING
BaseException: The character '’' (0x2019) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character.
Nom du paramètre : character
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetIndexForCharacter [
   Attributes: PrivateScope, Private, HideBySig
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: Microsoft.Xna.Framework.Graphics.SpriteFont
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: True
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: True
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: False
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100664377
   MethodHandle: System.RuntimeMethodHandle
   Module: Microsoft.Xna.Framework.Graphics.dll
   ReflectedType: Microsoft.Xna.Framework.Graphics.SpriteFont
   ]

StackTrace:    Ã  Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char character)
   Ã  Microsoft.Xna.Framework.Graphics.SpriteFont.InternalMeasure(StringProxy& text)
   Ã  Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
   Ã  _2._5DHero.Extensions.CropStringToWidth(String s, SpriteFont font, Int32 width)
   Ã  _2._5DHero.ConnectScreen.Draw()
   Ã  _2._5DHero.Basic.Draw()
   Ã  _2._5DHero.DGame.Draw(GameTime gameTime)
   Ã  Microsoft.Xna.Framework.Game.DrawFrame()
   Ã  Microsoft.Xna.Framework.Game.Tick()
   Ã  Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   Ã  Microsoft.Xna.Framework.GameHost.OnIdle()
   Ã  Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   Ã  Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   Ã  System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   Ã  System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   Ã  System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   Ã  System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   Ã  System.Windows.Forms.Application.Run(Form mainForm)
   Ã  Microsoft.Xna.Framework.WindowsGameHost.Run()
   Ã  Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   Ã  Microsoft.Xna.Framework.Game.Run()
   Ã  _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
If anything, this might be the computer missing a symbol, try using your system's default language instead (French, according to the crash log).
 
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