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Alternate Multiplayer Server

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
Since the main server is so congested, I'm hosting another server at 98.200.58.122. So far we've had absolutely no lag.

Temporary Edit:
I'm back in home now, so the server is going to be offline until late tomorrow (Monday, Jan 13th). This also means that the server IP is going to cycle based on my location. It would be a good idea to add both IPs to your server list and just use whichever is online.

And now for the good news. I'm upgrading my internet from 3 mb/s down and 0.5 mb/s up to 50 mb/s down and 3 mb/s up. This means that I'll be able to host the server from home as well as where I was this last month. It also means that my capacity will be somewhat higher than it was before, at least during the weekdays.
 
Last edited:

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
Since the main server is so congested, I'm hosting another server at 98.200.58.122. So far we've had absolutely no lag.
That and someone seems to be using my account on the main server... guess I've been hacked.
I really don't think you've been hacked. This has happened to other people to. Sometimes when people sign out, the server keeps them signed in. If the person is moving around and such, then you have been.
 

Darkfire

Administrator
Administrator
P3D Developer
I had It happen to me too
dont worry it is just from you trying to leave but so sorta lag happening
We will just kick you when I find out how
 

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
I had It happen to me too
dont worry it is just from you trying to leave but so sorta lag happening
We will just kick you when I find out how
We need to have OPs/Mods/Admins for servers that can use server commands.
 

Darkfire

Administrator
Administrator
P3D Developer
I think there is something like that either planned or already in
but nilllzz isnt on to tell us how to do stuff
In the server console /kick <playername> should work....it would be reasonable.
well atm I think some of the commands can only be done from the server app
since there is no listing of each person who has the auth
so we would need to get someone access to the server or program a way to give them auth
I know nilllzz made some commands but I dont know them all so.....
 

MrHippocrit

Champion
Trusted Support
Retired Mod
In the server console /kick <playername> should work....it would be reasonable.
well atm I think some of the commands can only be done from the server app
since there is no listing of each person who has the auth
so we would need to get someone access to the server or program a way to give them auth
I know nilllzz made some commands but I dont know them all so.....
I am all for the ingame commands but we gotta live what we got atm.
Besides, malc was runnin the server right? From his PC? Then he should be able to kick then via the console and that is the only way for now.
 

MrHippocrit

Champion
Trusted Support
Retired Mod
Btw, once i get home send me the server files. I will set up a server and figure out some commands if you want. (Random command testing galore)
 

Darkfire

Administrator
Administrator
P3D Developer
well atm I think some of the commands can only be done from the server app
since there is no listing of each person who has the auth
so we would need to get someone access to the server or program a way to give them auth
I know nilllzz made some commands but I dont know them all so.....
I am all for the ingame commands but we gotta live what we got atm.
Besides, malc was runnin the server right? From his PC? Then he should be able to kick then via the console and that is the only way for now.
well we are worry about the min server most
 

MrHippocrit

Champion
Trusted Support
Retired Mod
I am all for the ingame commands but we gotta live what we got atm.
Besides, malc was runnin the server right? From his PC? Then he should be able to kick then via the console and that is the only way for now.
well we are worry about the min server most
The main server is rather out of my reach and not sure what i can do with it. My personal focus lies on individual servers.
 
S

Sackchum342

Guest
thats weird... I got connection but this popped up
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.40
Operating system: Microsoft® Windows Vista™ Home Premium  [6.0.6002.131072]
System time: 12/14/2013 11:37:11 AM
System language: ENU Loaded language: en
Decimal seperator: .
Content Packs: {B2&W2 Pack, Epic gym and rival music, Complete Pokemon set for Pokemon3d, DXYMP, Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
Operating online: TRUE (43748)
Game environment: OverworldScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: The rectangle is too large or too small for this resource.
Parameter name: rect
InnerException: NOTHING
BaseException: The rectangle is too large or too small for this resource.
Parameter name: rect
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: GetAndValidateRect [
   Attributes: PrivateScope, Assembly, Static, HideBySig
   CallingConvention: Standard
   ContainsGenericParameters: False
   DeclaringType: Microsoft.Xna.Framework.Graphics.Texture
   IsAbstract: False
   IsAssembly: True
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: False
   IsSecurityCritical: True
   IsSecuritySafeCritical: True
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: True
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100663826
   MethodHandle: System.RuntimeMethodHandle
   Module: Microsoft.Xna.Framework.Graphics.dll
   ReflectedType: Microsoft.Xna.Framework.Graphics.Texture
   ]

StackTrace:    at Microsoft.Xna.Framework.Graphics.Texture.GetAndValidateRect(_D3DSURFACE_DESC* __unnamed000, UInt32* pdwLockWidth, UInt32* pdwLockHeight, Nullable`1 rect)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)
   at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
   at _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
   at _2._5DHero.Textures.GetTexture(String Name, Rectangle r)
   at _2._5DHero.MessageBulb.LoadTexture()
   at _2._5DHero.MessageBulb..ctor(Vector3 Position, NotifcationTypes NotificationType)
   at _2._5DHero.NetworkPlayer.RenderBubble()
   at _2._5DHero.NetworkPlayer.Render()
   at _2._5DHero.Level.Draw()
   at _2._5DHero_OverworldScreen.Draw()
   at _2._5DHero.Basic.Draw()
   at _2._5DHero.DGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
 
Last edited by a moderator:
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