• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Fixed doing as I'm told- Team Rocket Base Crash

jjallen

Starting Trainer
Crash logs are as follows.
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.40
Operating system: Microsoft Windows 7 Professional  [6.1.7601.65536]
System time: 12/11/2013 3:09:13 PM
System language: ENU Loaded language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (114534)
Game environment: OverworldScreen
Actionscript: Type: Script; Input: rocketbase\trap4; Line: 9
---------------------------

Here is further information:
Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: TextureRectangle [
   Attributes: PrivateScope, Public, Static
   CallingConvention: Standard
   ContainsGenericParameters: False
   DeclaringType: _2._5DHero.Textures
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: False
   IsPrivate: False
   IsPublic: True
   IsSecurityCritical: True
   IsSecuritySafeCritical: False
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: True
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100666585
   MethodHandle: System.RuntimeMethodHandle
   Module: 2.5DHero.exe
   ReflectedType: _2._5DHero.Textures
   ]

StackTrace:    at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
   at _2._5DHero.NPC.ChangeTexture()
   at _2._5DHero.NPC.Update()
   at _2._5DHero.ScriptCommander.DoNPC(String subClass)
   at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
   at _2._5DHero.ScriptV2.DoCommand()
   at _2._5DHero.ScriptV2.Update()
   at _2._5DHero.Script.Update()
   at _2._5DHero.ActionScript.Update()
   at _2._5DHero_OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 
Last edited by a moderator:

MrHippocrit

Champion
Trusted Support
Retired Mod
If you were truly doing as you were told, you'd have read this: http://pokemon3d.net/forum/threads/5133/
Anyway, seeing as the error says somethoung about Team rocket and a trap, I guess it was one of the last 2 Camera traps that spawn guards, right?
I think you can avoid them and unable the traps but I am not sure.
 

Leahkim

Dragon Tamer
This is the cause of your crash:

If you'll just edit that 30 to a 3, you should be all set but as Hippo said, these traps are avoidable.
 

MrHippocrit

Champion
Trusted Support
Retired Mod
This is the cause of your crash:

If you'll just edit that 30 to a 3, you should be all set but as Hippo said, these traps are avoidable.
Oh? Interesting. I'll keep that in mind since another trap also has this same issue, which people might run into.
 

Leahkim

Dragon Tamer
Well, yeah. It might be funny to watch the NPC turn 30 rotations, but the game won't allow that :p
 
Top