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Fixed Reporting.

Drakoal

Pokémon Ranger
So far of this game, I have found four errors, I've also came up with some ideas that maybe you guys could use.

Errors

1. When the Pokemon's held item is used, it said it 'Lost the item'. You should change it to 'Used'
2. When battling trainers or team rocket members in the cave, their in-battle sprites were clipping through a rock,
3. During the Pokemon battle with beauty Samantha, her meowth used Fake Out, which did not cause my bayleaf to flinch, Fake out ALWAYS flinches the target on the users first turn.
4. When Magical Leaf is used by Bayleaf, it says it used Pound.

That's about it for now. If I find anymore graphical glitches/errors. I'll be sure to report it, this game is going so well.

I hope to see more in the near future, maybe you guys plan to add online interaction, like to be able to trade items (except keyitems), Trade pokemon, have duo battles against the gym leader, etc. ^^

Oh, by the way, have you ever thought of using the Pokemon dungeon sprites as the inbattle or overworld sprites? it can work, they just need slight resizing.
 
Last edited:

Tornado9797

Content Developer
P3D Developer
Global Moderator
So far of this game, I have found four errors, I've also came up with some ideas that maybe you guys could use.

Errors

1. When the Pokemon's held item is used, it said it 'Lost the item'. You should change it to 'Used'
2. When battling trainers or team rocket members in the cave, their in-battle sprites were clipping through a rock,
3. During the Pokemon battle with beauty Samantha, her meowth used Fake Out, which did not cause my bayleaf to flinch, Fake out ALWAYS flinches the target on the users first turn.
4. When Magical Leaf is used by Bayleaf, it says it used Pound.

That's about it for now. If I find anymore graphical glitches/errors. I'll be sure to report it, this game is going so well.

I hope to see more in the near future, maybe you guys plan to add online interaction, like to be able to trade items (except keyitems), Trade pokemon, have duo battles against the gym leader, etc. ^^

Oh, by the way, have you ever thought of using the Pokemon dungeon sprites as the inbattle or overworld sprites? it can work, they just need slight resizing.
1. Not necessarily a bug, but an easy revision can be made.
2. This bug has been reported before.
3. Not all moves are fully implemented yet, one cannot expect perfection from the new battle system yet.
4. Same as #3: For moves that are not implemented, they're changed to Pound to prevent the game from crashing.

In the future, please inspect the bug forums before reporting a bug. Also, instead of putting 4 bugs in one; put them all in their unique thread.
 

nilllzz

Original Developer
Administrator
P3D Developer
So far of this game, I have found four errors, I've also came up with some ideas that maybe you guys could use.

Errors

1. When the Pokemon's held item is used, it said it 'Lost the item'. You should change it to 'Used'
2. When battling trainers or team rocket members in the cave, their in-battle sprites were clipping through a rock,
3. During the Pokemon battle with beauty Samantha, her meowth used Fake Out, which did not cause my bayleaf to flinch, Fake out ALWAYS flinches the target on the users first turn.
4. When Magical Leaf is used by Bayleaf, it says it used Pound.

That's about it for now. If I find anymore graphical glitches/errors. I'll be sure to report it, this game is going so well.

I hope to see more in the near future, maybe you guys plan to add online interaction, like to be able to trade items (except keyitems), Trade pokemon, have duo battles against the gym leader, etc. ^^

Oh, by the way, have you ever thought of using the Pokemon dungeon sprites as the inbattle or overworld sprites? it can work, they just need slight resizing.
1. The reason for the item loss can be different, not only because the Pokémon used it. That's why "lost the item" is the best phrase here imo.
2. That is already fixed in the next version.
3. Fixed flinching mechanics.
4. Magical Leaf is not implemented yet so it gets replaced by Pound to prevent crashing. It also is implemented in the next update.
 
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