frozenshado7
Active Member
I just started getting this crash when i press start to play heres my crash report
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.39
Operating system: Microsoft Windows 7 Professional [6.1.7601.65536]
System time: 11/28/2013 11:53:57 AM
System language: ENULoaded language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: SplashScreen
Actionscript: No script running
---------------------------
Here is further information:
Message: Field not found: '__StaticArrayInitTypeSize=64.Invalid FieldDef record'.
InnerException: NOTHING
BaseException: Field not found: '__StaticArrayInitTypeSize=64.Invalid FieldDef record'.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework
TargetSite: Name: ComputeIntersectionLine [
Attributes: PrivateScope, Private, Static, HideBySig
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: Microsoft.Xna.Framework.BoundingFrustum
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: True
IsPublic: False
IsSecurityCritical: True
IsSecuritySafeCritical: True
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100665928
MethodHandle: System.RuntimeMethodHandle
Module: Microsoft.Xna.Framework.dll
ReflectedType: Microsoft.Xna.Framework.BoundingFrustum
]
StackTrace: at Microsoft.Xna.Framework.BoundingFrustum.ComputeIntersectionLine(Plane& p1, Plane& p2)
at Microsoft.Xna.Framework.BoundingFrustum.SetMatrix(Matrix& value)
at Microsoft.Xna.Framework.BoundingFrustum..ctor(Matrix value)
at _2._5DHero.MainMenuCamera.UpdateFrustrum()
at _2._5DHero.MainMenuCamera.Update()
at _2._5DHero.MainMenuCamera..ctor()
at _2._5DHero.MainMenuScreen..ctor()
at _2._5DHero.SplashScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.