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Route 34

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Peragina0314

Bug Catcher
Looks great, but to me the water seems a little to bright, the original is almost navy blue but the converted map is like sky blue
 

BakaOnibi

Trainer
Donator
Looks great, but to me the water seems a little to bright, the original is almost navy blue but the converted map is like sky blue
That is currently the only possible texture for water in the game. If you try to make it something different, nothing changes. It would be nice to have different water animations but it's not possible at the moment.
 

DracoHouston

Kolben Developer
Contributor
this looks very lovely ^ ^
funny story, if you peep the window on the right in that screenie you'll see johto map with grid showing. on the map tab the grid is 2x2, in events its 1x1, so there i was in events mode counting grid squares and doubling it

that river was nearly 90 tiles long.... i had that much put together and went hey wait, this isnt meant to be that big.....
 

DracoHouston

Kolben Developer
Contributor
trainers all done up. little trick for time sensitive trainers, in the script to start the battle you put ifs in
Code:
:if:daytime(3)
:then
@Trainer:route34\policemankeith
:endif
:if:not daytime(3)
:then
@Text:I'm on patrol for~suspicious individuals
:endif
:end
the script you execute is just a script, can do anything in it. keep in mind though that @Trainer moves the calling npc towards you
 

DracoHouston

Kolben Developer
Contributor
kk this ones done till we have other maps to connect to it. also need to do the inside of the day care center​
 

Splint

Champion

John

Trainer
I think water is more dark
Looks great, but to me the water seems a little to bright, the original is almost navy blue but the converted map is like sky blue
That is currently the only possible texture for water in the game. If you try to make it something different, nothing changes. It would be nice to have different water animations but it's not possible at the moment.
;)
Ok ok... but respond my question in your pallet town post
 
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