• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Fixed Co-Op Crash (0.39)

DaxNes

Starting Trainer
When I try to connect to my friend via hamachi, it crashes.

Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications: 
Pokémon 3D version: 0.39
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 11/21/2013 7:34:50 PM
System language: ENULoaded language: en
Decimal seperator: .
Content Packs: {DXYMP}
Active GameMode: Pokemon 3D
Operating online: TRUE (122795)
Game environment: OverworldScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: System
TargetSite: Name: get_Connected [
   Attributes: PrivateScope, Public, HideBySig, SpecialName
   CallingConvention: Standard, HasThis
   ContainsGenericParameters: False
   DeclaringType: System.Net.Sockets.TcpClient
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: True
   IsPrivate: False
   IsPublic: True
   IsSecurityCritical: True
   IsSecuritySafeCritical: True
   IsSecurityTransparent: False
   IsSpecialName: True
   IsStatic: False
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100675640
   MethodHandle: System.RuntimeMethodHandle
   Module: System.dll
   ReflectedType: System.Net.Sockets.TcpClient
   ]

StackTrace:    at System.Net.Sockets.TcpClient.get_Connected()
   at _2._5DHero.TCPClientClass.Update(String IP)
   at _2._5DHero.Level.UpdateConnection()
   at _2._5DHero.Level.Update()
   at _2._5DHero.OverworldScreen.Update()
   at _2._5DHero.Basic.Update(GameTime gameTime)
   at _2._5DHero.DGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
 

SViper

Active Member
In a next version we have new co-op system or better one, so I think that already or will be fixed.
 

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
For now, we're just ignoring the multiplayer bugs since it's going to be completely replaced in the next update.
 
Top