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Crash [0.39] One-Time File Crash

Tornado9797

Content Developer
P3D Developer
Global Moderator
Note: I think I might've reported a similar bug a LONG time ago...

So as I rushed to access my Online account (I just heard of the Mudkip competition), I opened my Online account (Note: I used the Space Bar to open it) and the game crashed. Oddly, this crash only happened once, and it did not proceed to occur anymore.
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.39
Operating system: Microsoft® Windows Vista™ Home Premium  [6.0.6002.131072]
System time: 11/16/2013 8:08:08 PM
System language: ENULoaded language: en
Decimal seperator: .
Content Packs: {Daziman's Epic HD Music Pack}
Active GameMode: Pokemon 3D
Operating online: TRUE (32436)
Game environment: MainMenuScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Access to the path 'C:\Users\Cody\Documents\Gaming Files\Pokémon 3D\Pokemon\GameModes\Kolben\GameMode.dat' is denied.
InnerException: NOTHING
BaseException: Access to the path 'C:\Users\Cody\Documents\Gaming Files\Pokémon 3D\Pokemon\GameModes\Kolben\GameMode.dat' is denied.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: WinIOError [
  Attributes: PrivateScope, Assembly, Static, HideBySig
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: System.IO.__Error
  IsAbstract: False
  IsAssembly: True
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100679646
  MethodHandle: System.RuntimeMethodHandle
  Module: CommonLanguageRuntimeLibrary
  ReflectedType: System.IO.__Error
  ]

StackTrace:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
  at System.IO.StreamWriter.CreateFile(String path, Boolean append)
  at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
  at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
  at System.IO.File.InternalWriteAllText(String path, String contents, Encoding encoding)
  at System.IO.File.WriteAllText(String path, String contents)
  at _2._5DHero.GameMode.SaveToFile(String File)
  at _2._5DHero.GameModeManager.CreateKolbenMode()
  at _2._5DHero.Player.LoadGame(String filePrefix)
  at _2._5DHero.MainMenuScreen.UpdateLoadGameJoltSaveMenu()
  at _2._5DHero.MainMenuScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 

Dastan

Pokémon Ranger
ITS HAUNTED!!!!!! TORNADO YOUR POKES HATE YOU!! LET THEM GO!!! FREEE THEM FROM THEIR SOLITUDE OF BOXYNESS.. (a message from your local game box. data)
 
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