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[Engine] Enable entities to use actual 3d Models

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Splint

Champion
At the moment all objects in the game are made using pre set models nilllzz hard coded in and u can appoint those models to your entities.

If u open up for instance the yourroom.dat map and check out the table and computer parts they are all loose entity blocks that are individually textured.

It would be handy to have some way to use actual 3d models with appointed textures and just import them into the map as a entity.

Pokémon 3d Models are pretty easy to put together using existing 3d editing programs (Google Sketchup / Blender / Maya / 3d Max) and would save the hassle of having to use tiny models to put them together.

Reference:
http://en.wikibooks.org/wiki/Game_Creation_with_XNA/3D_Development/Importing_Models#Importing_Models
 

DracoHouston

Kolben Developer
Contributor
ya all this is provided for in XNA it just hasn't been a problem for nilllzz yet and will continue to not be one

it's something i'd like as an option though. if nilllzz likes the idea one of us might put it in.
 
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