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Good work. Now shave, you look like a dork.Uhhhh, to be more specific. It's the 2nd grunt in the 2nd trap camera in the hideout. He takes about three steps and it freezes.
Okay, I played through it again, checked my location with the scripts and found the problem to be in script file "trap 3"
On the middle line of the last block of coding, the line should be this: @npc.Turn(1,2) but instead is @noc.Turn(1,2).
So just replace that "o" with a "p" and you're all set to go. I just did a test run and this fixes the freeze.
While not technically a duplicate i did fix all issues with the traps after this:found multiple bugs in the trap scripts.....
all are fixed for next version....
I don't suppose you have a solution for this one as well: Arithmetic operation resulted in an overflow.?While not technically a duplicate i did fix all issues with the traps after this:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.39
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 11/11/2013 5:42:36 PM
System language: ENULoaded language: en
Decimal seperator: .
Content Packs: {SafariUI, Final Fantasy Music Pack Remastered, Kira_Pro_Grafik_HD}
Active GameMode: Pokemon 3D
Operating online: TRUE (119802)
Game environment: OverworldScreen
Actionscript: Type: Script; Input: rocketbase\trap4; Line: 9
---------------------------
Here is further information:
Message: Arithmetic operation resulted in an overflow.
InnerException: NOTHING
BaseException: Arithmetic operation resulted in an overflow.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: TextureRectangle [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Textures
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100666443
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Textures
]
StackTrace: at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor)
at _2._5DHero.NPC.ChangeTexture()
at _2._5DHero.NPC.Update()
at _2._5DHero.ScriptCommander.DoNPC(String subClass)
at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
at _2._5DHero.ScriptV2.DoCommand()
at _2._5DHero.ScriptV2.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero.OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
This might be Content Pack related. Try again with all of your Content Packs disabled.I don't suppose you have a solution for this one as well: Arithmetic operation resulted in an overflow.?While not technically a duplicate i did fix all issues with the traps after this:
Code:Kolben Games Crash Log V 1.0 Pokémon 3D has crashed! --------------------------- System specifications: Pokémon 3D version: 0.39 Operating system: Microsoft Windows 8.1 [6.2.9200.0] System time: 11/11/2013 5:42:36 PM System language: ENULoaded language: en Decimal seperator: . Content Packs: {SafariUI, Final Fantasy Music Pack Remastered, Kira_Pro_Grafik_HD} Active GameMode: Pokemon 3D Operating online: TRUE (119802) Game environment: OverworldScreen Actionscript: Type: Script; Input: rocketbase\trap4; Line: 9 --------------------------- Here is further information: Message: Arithmetic operation resulted in an overflow. InnerException: NOTHING BaseException: Arithmetic operation resulted in an overflow. HelpLink: No helplink available. Data: System.Collections.ListDictionaryInternal Source: 2.5DHero TargetSite: Name: TextureRectangle [ Attributes: PrivateScope, Public, Static CallingConvention: Standard ContainsGenericParameters: False DeclaringType: _2._5DHero.Textures IsAbstract: False IsAssembly: False IsConstructor: False IsFamily: False IsFamilyAndAssembly: False IsFamilyOrAssembly: False IsFinal: False IsGenericMethod: False IsGenericMethodDefinition: False IsHideBySig: False IsPrivate: False IsPublic: True IsSecurityCritical: True IsSecuritySafeCritical: False IsSecurityTransparent: False IsSpecialName: False IsStatic: True IsVirtual: False MemberType: Method MetadataToken: 100666443 MethodHandle: System.RuntimeMethodHandle Module: 2.5DHero.exe ReflectedType: _2._5DHero.Textures ] StackTrace: at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor) at _2._5DHero.NPC.ChangeTexture() at _2._5DHero.NPC.Update() at _2._5DHero.ScriptCommander.DoNPC(String subClass) at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString) at _2._5DHero.ScriptV2.DoCommand() at _2._5DHero.ScriptV2.Update() at _2._5DHero.Script.Update() at _2._5DHero.ActionScript.Update() at _2._5DHero.OverworldScreen.Update() at _2._5DHero.Basic.Update(GameTime gameTime) at _2._5DHero.DGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at _2._5DHero.Program.Main(String[] args) You should report this error. Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
Check that file for a missing ')'I don't suppose you have a solution for this one as well: Arithmetic operation resulted in an overflow.?While not technically a duplicate i did fix all issues with the traps after this:
Code:Kolben Games Crash Log V 1.0 Pokémon 3D has crashed! --------------------------- System specifications: Pokémon 3D version: 0.39 Operating system: Microsoft Windows 8.1 [6.2.9200.0] System time: 11/11/2013 5:42:36 PM System language: ENULoaded language: en Decimal seperator: . Content Packs: {SafariUI, Final Fantasy Music Pack Remastered, Kira_Pro_Grafik_HD} Active GameMode: Pokemon 3D Operating online: TRUE (119802) Game environment: OverworldScreen Actionscript: Type: Script; Input: rocketbase\trap4; Line: 9 --------------------------- Here is further information: Message: Arithmetic operation resulted in an overflow. InnerException: NOTHING BaseException: Arithmetic operation resulted in an overflow. HelpLink: No helplink available. Data: System.Collections.ListDictionaryInternal Source: 2.5DHero TargetSite: Name: TextureRectangle [ Attributes: PrivateScope, Public, Static CallingConvention: Standard ContainsGenericParameters: False DeclaringType: _2._5DHero.Textures IsAbstract: False IsAssembly: False IsConstructor: False IsFamily: False IsFamilyAndAssembly: False IsFamilyOrAssembly: False IsFinal: False IsGenericMethod: False IsGenericMethodDefinition: False IsHideBySig: False IsPrivate: False IsPublic: True IsSecurityCritical: True IsSecuritySafeCritical: False IsSecurityTransparent: False IsSpecialName: False IsStatic: True IsVirtual: False MemberType: Method MetadataToken: 100666443 MethodHandle: System.RuntimeMethodHandle Module: 2.5DHero.exe ReflectedType: _2._5DHero.Textures ] StackTrace: at _2._5DHero.Textures.TextureRectangle(Texture2D Texture, Rectangle Rectangle, Int32 Factor) at _2._5DHero.NPC.ChangeTexture() at _2._5DHero.NPC.Update() at _2._5DHero.ScriptCommander.DoNPC(String subClass) at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString) at _2._5DHero.ScriptV2.DoCommand() at _2._5DHero.ScriptV2.Update() at _2._5DHero.Script.Update() at _2._5DHero.ActionScript.Update() at _2._5DHero.OverworldScreen.Update() at _2._5DHero.Basic.Update(GameTime gameTime) at _2._5DHero.DGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at _2._5DHero.Program.Main(String[] args) You should report this error. Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
You really don't know how much I was hoping that you would do that.Thanks! And I guess it was time for a new look.