nikis1991
Bug Catcher
At 1st game stopped almost in every camera's battles with Team rocket grunts.
Some of them were like temp and next time i loaded game they didn't, but some still making game like stopped, though im able to press "esc" for game exiting.
So camera aka Trap4 i fixed , it was only simple 1 "." missing in script.
But currently i cant fix trap5 and i dont which cam exactely named making game to stop after second battle with team rocket grunt.
Here is crash i couldn't fix:
Malcolm's attempted translation:
My game (or camera) kept freezing when battling with Team Rocket grunts. I was usually able to restart the game and get past the aformentioned grunts, but some keep causing the game to freeze. Note that I'm still able to exit the game by pressing [Esc]. I was able to fix one of the issues that was being caused by a missing period in a script. I'm currently unable to fix an issue (trap5) that's causing the game to freeze during another battle with a grunt.
Some of them were like temp and next time i loaded game they didn't, but some still making game like stopped, though im able to press "esc" for game exiting.
So camera aka Trap4 i fixed , it was only simple 1 "." missing in script.
But currently i cant fix trap5 and i dont which cam exactely named making game to stop after second battle with team rocket grunt.
Here is crash i couldn't fix:
Malcolm's attempted translation:
My game (or camera) kept freezing when battling with Team Rocket grunts. I was usually able to restart the game and get past the aformentioned grunts, but some keep causing the game to freeze. Note that I'm still able to exit the game by pressing [Esc]. I was able to fix one of the issues that was being caused by a missing period in a script. I'm currently unable to fix an issue (trap5) that's causing the game to freeze during another battle with a grunt.
Code:
Source: mscorlib
TargetSite: Name: Remove [
Attributes: PrivateScope, Public, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: System.String
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664145
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.String
]
StackTrace: at System.String.Remove(Int32 startIndex)
at _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
at _2._5DHero.ScriptV2.DoCommand()
at _2._5DHero.ScriptV2.Update()
at _2._5DHero.Script.Update()
at _2._5DHero.ActionScript.Update()
at _2._5DHero_OverworldScreen.Update()
at _2._5DHero.Basic.Update(GameTime gameTime)
at _2._5DHero.DGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
And also there is a scrn shot for the camera(or TR grunt ~don't know exactely which 1~) which makes game i guess "frozen" even i'm able to use ESC button to exit.
Hope it's enough to show what issues i found.
Also there is way to pass cam's without TR grunts fights. As i tried just to set at any trap 1st line not "True" but "False" , then camera's like being disabled.
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