Valtam
Bug Catcher
I got really giddy after the awesome TorbenC bugfix (http://pokemon3d.net/forum/threads/5575/) and applied the patches on my own. Finally delivered the medicine and was on my way to crush Jasmine with my overgrinded team, good times. So, although I don't tend to talk to Gym Guy (specially this one, that doesn't say anything constructive or relevant to the gym) I got in a chit-chat mood and this happened:
Just thought it would be nice to report.
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------
System specifications:
Pokémon 3D version: 0.38.3a
Operating system: Microsoft Windows 8 Single Language [6.2.9200.0]
System time: 03/11/2013 7:13:10 p. m.
System language: ESO
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (108450)
Game environment: OverworldScreen
Actionscript: Type: Script; Input: olivine\GymGuy; Line: 6
---------------------------
Here is further information:
Message: StartIndex no puede ser inferior a cero.
Nombre del parámetro: startIndex
InnerException: NOTHING
BaseException: StartIndex no puede ser inferior a cero.
Nombre del parámetro: startIndex
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: mscorlib
TargetSite: Name: Remove [
Attributes: PrivateScope, Public, HideBySig
CallingConvention: Standard, HasThis
ContainsGenericParameters: False
DeclaringType: System.String
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: True
IsPrivate: False
IsPublic: True
IsSecurityCritical: False
IsSecuritySafeCritical: False
IsSecurityTransparent: True
IsSpecialName: False
IsStatic: False
IsVirtual: False
MemberType: Method
MetadataToken: 100664175
MethodHandle: System.RuntimeMethodHandle
Module: CommonLanguageRuntimeLibrary
ReflectedType: System.String
]
StackTrace: en System.String.Remove(Int32 startIndex)
en _2._5DHero.ScriptComparer.GetArgumentValue(Object inputString)
en _2._5DHero.ScriptComparer.Compare(String inputString, Boolean caseSensitive)
en _2._5DHero.ScriptComparer.Compare(String inputString)
en _2._5DHero.ScriptV2.DoIf()
en _2._5DHero.ScriptV2.Update()
en _2._5DHero.Script.Update()
en _2._5DHero.ActionScript.ChooseIf(Boolean T)
en _2._5DHero.ScriptV2.DoIf()
en _2._5DHero.ScriptV2.Update()
en _2._5DHero.Script.Update()
en _2._5DHero.ActionScript.Update()
en _2._5DHero.OverworldScreen.Update()
en _2._5DHero.Basic.Update(GameTime gameTime)
en _2._5DHero.DGame.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en Microsoft.Xna.Framework.Game.Run()
en _2._5DHero.Program.Main(String[] args)
You should report this error.
Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.